Instructional Interactivity Endeavor and the Spiral’s Value MEMEs
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Kahveci, M. (2004). Instructional Interactivity Endeavor and the Spiral’s Value MEMEs. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2004 (pp. 1387-1391). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/12656.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004
Lugano, Switzerland
2004
Lorenzo Cantoni & Catherine McLoughlin
AACE
More Information on EDMEDIA
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Abstract
A frequent argument in education literature is that delivery of instruction accompanied by real-time interactivity will increase learning and improve instruction in practice. The trend of the use of interactivity intensifies when content gets more abstract and instruction is delivered at a distance. Especially, teaching complex and abstract science concepts by the use of telecommunications technology signifies the meaning and appropriate levels of interactivity for instruction. However, definition and forms of interactivity are often confined by instructional mediums such as computer programs and telecommunications technologies. This article discusses the meaning of interactivity and levels of interactivity constructed in the education literature (in the field of computer-based instruction (CBI), cognitive science, and social science). It is concluded that the Spiral Dynamics (Beck & Cowan, 1996) can be considered as a comprehensive framework to base conceptual parameters for the operation of interactivity in terms of human psychology and ability of learning.
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