Genesis, use, reuse and transformation of a learning object
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Gadanidis, G. (2003). Genesis, use, reuse and transformation of a learning object. In A. Rossett (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (pp. 966-969). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/12510.
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2003
Phoenix, Arizona, USA
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Table of Contents
Learning objects are touted as reusable. But what exactly do we mean by 'learning object' and by 'use' or 'reuse'? In this paper I compare and contrast the genesis, use, reuse and transformation of two mathematics learning objects. In describing and analyzing the evolving personal relationship between the objects and their developer and user, I suggest that the essence of a learning object is the pedagogical model of which it is an instance. And, potentially, the use and reuse of a learning object may transcend the boundaries of its pixels. That is, the pedagogical model of a learning object may come to 'inhabit' its user and manifest itself in situations where its digital form is not present.
- A Learning Object Life Cycle
- Adaptive Website Chunking: What You See is What You Need
- Teachiing with Technology: A constructivist/cognitivist model
- Applying Cognitive Learning Theory to Design a Hypermedia-enhanced Learning Environment
- Theories for Instructional System Design: A Critical Review
- Learning Objects in Context
- Learning Theory and Instruction Design Using Learning Objects
- Combining Instructional Models and Enabling Technologies to Embed Best Practices in Course Instructional Design
- From Pebbles to Boulders: Information Chunking in Educational Websites
- The Design and Development of Second Generation Learning Objects
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