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Interactive Multimedia and Problem Based Learning: Experiencing Project Failure

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Nuldén, U. & Scheepers, H. (1999). Interactive Multimedia and Problem Based Learning: Experiencing Project Failure. Journal of Educational Multimedia and Hypermedia, 8(2), 189-215. Charlottesville, VA: AACE.
Retrieved from http://www.editlib.org/p/10811.

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Journal Information

JEMH

Journal of Educational Multimedia and Hypermedia
ISSN 1055-8896
Volume 8, Issue 2, 1999
Association for the Advancement of Computing in Education (AACE)  Charlottesville, VA

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Table of Contents


Authors

Urban Nuldén, Goteborg University and the Viktoria Institute, Sweden; Helana Scheepers, Aalborg University, Denmark

Abstract

In this paper we discuss research on computer support for experiential learning and problem based learning (PBL). Experiential learning combined with interactive multimedia has received a great deal of attention in both educational practice and research. We suggest that the advancement of multimedia technology also provides an opportunity to extend problem based learning and combine it with experiential learning. We have focused on the very early phase of PBL, often called the "vignette." The vignette is used by the teacher to present a problematic situation that should serve as stimulus for a self-directed learning process. We have surveyed experienced PBL students and teachers with the purpose of finding ideas on how the vignette can be enriched or transformed by interactive multimedia. The analysis of the survey then served as input for the design of an interactive multimedia vignette prototype. The prototype was evaluated in two different settings: university and industry. Our conclusion is that the prototype works as a tool to integrate experiential learning and problem based learning. We found that the interactive multimedia added important dimensions to the first phase of the PBL model. We end the paper with a systematization of the results from the evaluation into a methodology, PIE, for integrating problem based learning, interactive multimedia and experiential learning. A more extensive evaluation of the prototype and the methodology will be reported at a later date.

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