Designing High Quality Learning Environments: Reflections on Some Successes and Failures
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World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002
Denver, Colorado, USA
Philip Barker & Samuel Rebelsky
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Table of Contents
Over the past decade, there have been many changes in the tools we use to design, the ways information can be represented and the underpinning theories which drive educational experiences. This plenary presentation will focus on several examples of software design that have been pedagogically successful and have demonstrated what is possible in software ware design and online learning. Contrasts will be made with some examples of the current push into e-learning and how best to structure learning environments to ensure student participation and high quality learning outcomes especially when students come from differing backgrounds and cultural traditions.
Hedberg, J. (2002). Designing High Quality Learning Environments: Reflections on Some Successes and Failures. In P. Barker & S. Rebelsky (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2002 (pp. 729-735). Chesapeake, VA: AACE. Retrieved December 9, 2013 from http://www.editlib.org/p/10287.
- Usage Analysis in Learning Systems
- An Investigation of Behaviorist and Cognitive Approaches to Instructional Multimedia Design
- Supporting E-Learning with Technologies for Electronic Documents
- The Connected Learning Space
- Learning Theory and Instruction Design Using Learning Objects
- Student-Centered, Technology-Rich Learning Environments (SCenTRLE): Operationalizing Constructivist Approaches to Teaching and Learning
- From Theory to Practice: Towards Classifying Motivational Strategies Used by the Instructor of a Game-Based On-line Learning Event for Adults
- A Special Passage Through Asia E-Learning
- An Evaluation of the Learning of Undergraduates Using E-Learning in a Tertiary Institution in China
- What Makes e3(effective, efficient and engaging) Instruction?
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