To view the full text of this article...
Subscribe for faster access!
Subscribe for only $19/month (or $150/year) and receive immediate access to 20,000+ documents/media files.
Purchase individual articles and papers
Purchase fulltext access to individual articles and papers for $9.95 USD each. You can purchase as a guest or save your information for faster access later.
Already have an account?
Institutions
If you are accessing the system through an institution or library, find out if they have a subscription to the digital library. If they do, please have them contact us with the IP address for this machine: 107.20.7.65.
Make IT a Game: Educational Virtualization of Imprinted Cultural Heritage
New Search | Print Abstract | E-mail Abstract | Full Text | View Slides | Save to My Collections | Export Citation |
Hoivik, J. (2011). Make IT a Game: Educational Virtualization of Imprinted Cultural Heritage. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (pp. 204-208). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/38698.
Conference Information

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2011
Honolulu, Hawaii, USA
October 18, 2011
AACE
More Information on ELEARN
Table of Contents
Author
Abstract
The extensive collection of documentarye heritage items at the National Library of Norway is currently being digitized. Using a simple four-dimensional classification scheme, the reasonably automated process of virtualizing books is compared to the challenges of digitizing other types of artifacts. A board game from the Second World War period and an ancient map are used as examples. The paper suggests that simple but inventive game-like approaches may be useful to make historical artifacts digitally accessible for education and entertainment purposes. Due to budgetary constraints libraries and museums need to pool their creative and technical resources towards this end.
Also Read
- Making Hypermedia Dynamic: Hypervideo for Teaching Technology and Interaction
- Designing with and for Technological Pedagogical Content Knowledge: The Evolution of GeoThentic
- Using e-Learning Technologies in Developing Remeditainment Products for the Treatment of Children with Central Auditory Processing Disorder (CAPD)
- Post degree online course in Haematopathology and e-Learning: description of an innovative curriculum in e-Learning
- Podcasts in Higher Education: What Students Want, What They Really Need, and How This Might be Supported
- Using RSS in Collaborative Course Development
- Teaching for Success: Technology and Learning Styles in Preservice Teacher Education
- Reducing E-Learning Development Costs Using a Streamlined XML-based Approach
- Using Authentic Situations and Avatars to Build Knowledge in an E-Learning Environment
- Inspiring Learning and Teaching: Using e-tools to Facilitate Change
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.


New comment