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Make IT a Game: Educational Virtualization of Imprinted Cultural Heritage

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Hoivik, J. (2011). Make IT a Game: Educational Virtualization of Imprinted Cultural Heritage. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (pp. 204-208). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/38698.

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Conference Information

ELEARN

World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2011
Honolulu, Hawaii, USA
October 18, 2011
AACE

More Information on ELEARN

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Author

Jingru Hoivik, National Library of Norway, Norway

Abstract

The extensive collection of documentarye heritage items at the National Library of Norway is currently being digitized. Using a simple four-dimensional classification scheme, the reasonably automated process of virtualizing books is compared to the challenges of digitizing other types of artifacts. A board game from the Second World War period and an ancient map are used as examples. The paper suggests that simple but inventive game-like approaches may be useful to make historical artifacts digitally accessible for education and entertainment purposes. Due to budgetary constraints libraries and museums need to pool their creative and technical resources towards this end.

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