Design Methodology for the Implementation and Evaluation of a Scenario-Based Online Learning Environment
Purchase or Subscription required for access
Purchase individual articles and papers
Subscribe for faster access!
Subscribe and receive access to 100,000+ documents, for only $19/month (or $150/year).
JILR Volume 16, Number 3, July 2005 ISSN 1093-023X
A constant challenge facing university faculty and academics is determining how innovative and authentic elements, based on constructivist philosophy, can be manifested effectively in online learning settings. In this article, we describe an educational technology postgraduate course on evaluation that incorporated a scenario whereby assessable tasks were grounded within the context of a fictitious consultancy company. The scenario was driven by the use of a fictitious character - a "remote" Chief Executive Office (CEO) and the reconfiguration of the teacher as a company-recruited Academic Advisor. Characters were used as a motivational device to drive the online activity for the course, which was delivered completely online. The evaluation findings highlighted that whilst the company scenario and use of character did provide an authentic learning experience for most students, its use required considerable support and scaffolding in order to maximise its potential to facilitate an engaging and authentic learning environment. This article describes the rationale for the course redesign, explains the approach taken to evaluate the effectiveness of its implementation and presents the findings of the evaluation.
Agostinho, S., Meek, J. & Herrington, J. (2005). Design Methodology for the Implementation and Evaluation of a Scenario-Based Online Learning Environment. Journal of Interactive Learning Research, 16(3), 229-242. Norfolk, VA: Association for the Advancement of Computing in Education (AACE). Retrieved July 1, 2015 from http://www.editlib.org/p/5856.
© 2005 AACE