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The Potential Of New Generation Games Consoles To Support Disabled Students In Education

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Pearson, E. & Bailey, C. (2008). The Potential Of New Generation Games Consoles To Support Disabled Students In Education. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 6199-6205). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29241.

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Conference Information

EDMEDIA

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
Vienna, Austria
June 30, 2008
ISBN 1-880094-65-7
  Joseph Luca & Edgar R. Weippl
AACE

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Authors

Elaine Pearson, Chris Bailey, University of Teesside, United Kingdom

Abstract

This paper presents the preliminary findings of a larger project aimed at identifying the potential of the new generation of games consoles to support learners with disabilities. The Nintendo Wii represents an innovation in the method of interaction for players with games through the use of a remote control device that provides a more intuitive and realistic means of control. Taking selected simulation, team and adventure games and evaluating them with focus groups of students with particular types of disability, the objective is to evaluate and identify the accessibility of this type of games console and the associated games and to explore its potential for supporting disabled learners in an educational context.

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