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Machinima Learning: Prospects for Teaching and Learning Digital Literacy Skills through Virtual Filmmaking
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Morozov, A. (2008). Machinima Learning: Prospects for Teaching and Learning Digital Literacy Skills through Virtual Filmmaking. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 5898-5907). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29201.
Conference Information

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
Vienna, Austria
June 30, 2008
ISBN 1-880094-65-7
Joseph Luca & Edgar R. Weippl
AACE
More Information on EDMEDIA
Table of Contents
Author
Abstract
Machinima (muh-sheen-eh-mah) is a new form of filmmaking which utilizes 3D videogame engine technology to create animated films within virtual environments. Representing the convergence of filmmaking, animation, and videogame development within an interactive virtual space, machinima is an exciting emerging digital media, and a new frontier in technologies for designing and communicating compelling audiovisual narratives. This exploratory study is one of the first efforts to systematically evaluate the educational potential of this new media form. Drawing upon James Gee's research on semiotic domains, the study addresses questions such as: What can be learned from producing machinima content? How to facilitate such learning? Emphasis is placed on the feasibility of machinima as a tool for teaching and learning digital literacy skills.
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