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The Magic Circle - Game Design Principles and Online Role-play Simulations

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Linser, R., Lindstad, N.R. & Vold, T. (2008). The Magic Circle - Game Design Principles and Online Role-play Simulations. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 5290-5297). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/29109.

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Conference Information

EDMEDIA

World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008
Vienna, Austria
June 30, 2008
ISBN 1-880094-65-7
  Joseph Luca & Edgar R. Weippl
AACE

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Authors

Roni Linser, Fablusi P/L, Australia; Nina Ree Lindstad, Tone Vold, Hedmark University College, Norway

Abstract

The paper is an exploration of the ‘magic’ inherent in role-play simulations in educational contexts. It compares and analyses a range of on-line role-play simulations used in higher education in a variety of disciplines highlighting the structural design and objectives of such role-play games, and in particular, it scrutinizes the game design principles that have been employed. As part of the new generation of educational technologies the use of such role-play is steadily increasing but very few guidelines exist as to how to translate educational goals and desired outcomes into game objectives and processes. Our paper provides a few such guidelines born out of the research and experience of creating such games.

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