Immersive Learning and Role Plays in Second Life

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Authors

Ann Jeffery, University of Southampton, United Kingdom ; Mauri Collins, University of Nevada Las Vegas, United States

Society for Information Technology & Teacher Education International Conference, Mar 03, 2008 in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8

Abstract

This presentation will consider the common aspects of immersive experiences in learning, what kind of experiences are available in "Second Life" a popular three-dimensional virtual world (http://www.secondlife.com) and the issues involved in using Second Life for immersive learning and role-play in academic settings. Finally, we will offer an overview of the issues involved in creating role-plays in Second Life to enable teachers to have a ready toolkit for creating their own.

Citation

Jeffery, A. & Collins, M. (2008). Immersive Learning and Role Plays in Second Life. In K. McFerrin et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2008 (pp. 2628-2632). Chesapeake, VA: AACE. Retrieved September 2, 2014 from http://www.editlib.org/p/27616.


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