Skip navigation

Home | About | Contact

To view the full text of this article...

Subscribe for faster access!

Subscribe for only $19/month (or $150/year) and receive immediate access to 20,000+ documents/media files.

Purchase individual articles and papers

Purchase fulltext access to individual articles and papers for $9.95 USD each. You can purchase as a guest or save your information for faster access later.

Already have an account?

Individual Accounts

Institutions

If you are accessing the system through an institution or library, find out if they have a subscription to the digital library. If they do, please have them contact us with the IP address for this machine: 38.107.179.218.

Digital Library >

The Claims of Games: A Comprehensive Review and Directions for Future Research

New Search
New Search
Print Abstract
Print Abstract
E-mail Abstract
E-mail Abstract
Full Text
Full Text
Add To Collection
Save to My Collections
Export Citation
Export Citation

AACE Award Mishra, P. & Foster, A. (2007). The Claims of Games: A Comprehensive Review and Directions for Future Research. In R. Carlsen et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2007 (pp. 2227-2232). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/24920.

OpenURL Link

Conference Information

SITE

Society for Information Technology & Teacher Education International Conference (SITE) 2007
San Antonio, Texas, USA
March 26, 2007
ISBN 1-880094-51-4
  Roger Carlsen, Karen McFerrin, Jerry Price, Roberta Weber & Dee Anna Willis
AACE

More Information on SITE

Table of Contents


Authors

Punya Mishra, Aroutis Foster, Michigan State University, USA

Abstract

Educational games have become the lightning rod for learning and preparing a future skilled workforce. Both the people, who argue against and for games agree that learning is possible, but what is learned is another issue. However, the claims about games for learning lacks substantial research and for the most part remains merely philosophical arguments. We report the results of an extensive review of these claims in the literature. Our grounded theory analysis leads to a broad two-fold categorization scheme (physiological and psychological claims) with the psychological group having four subcategories of claims. We discuss the strengths and weaknesses of existing research as well as point to areas for future research. In particular, we draw attention to the lack of attention paid to the demands of subject matter and argue for a greater emphasis on the development of technological pedagogical content knowledge (TPCK) in the design of learning games.

Also Read

Tags

Comments & Discussion

Comment on the paper above. You must be registered to participate. Registration is free.




Feedback and Suggestions please email info@editlib.org.