Skip navigation

Home | About | Contact

 
Digital Library >

No Access for this Article

You came from .

Sorry, it appears you do not have full-text access for this for this article. Read below for access information, or view the abstract

Institutions

If you are accessing the system through an institution or library, find out if they have a subscription to the digital library. If they do, please have them contact us with the IP address for this machine: 38.107.191.93.

Individuals

If you have an individual subscription to the digital library, log in for access to the digital library:

Don't have a subscription?

Emotional Responses to Computers: Experiences in Unfairness, Anger, and Spite

New Search
New Search
Print Abstract
Print Abstract
E-mail Abstract
E-mail Abstract
Full Text
Full Text
Add To Collection
Save to My Collections
Export Citation
Export Citation

Ferdig, R.E. & Mishra, P. (2004). Emotional Responses to Computers: Experiences in Unfairness, Anger, and Spite. Journal of Educational Multimedia and Hypermedia, 13(2), 143-161. Norfolk, VA: AACE.
Retrieved from http://www.editlib.org/p/24270.

OpenURL Link Share on Twitter

Journal Information

JEMH

Journal of Educational Multimedia and Hypermedia
ISSN 1055-8896
Volume 13, Issue 2, April 2004
Association for the Advancement of Computing in Education (AACE)  Norfolk, VA

More Information on JEMH

Table of Contents


Authors

Richard E. Ferdig, University of Florida, USA; Punya Mishra, Michigan State University, USA

Abstract

Although some educational technology theorists and researchers view technology as a set of neutral tools, recent theoretical and empirical work has begun to examine technology as a social actor in relationships with humans. Drawing on recent research on people's psychological responses to interactive media, this study looked at people's emotional responses to computers when they felt that the computer had cheated them. Specifically we looked at whether people would act spitefully towards a computer (by attempting to punish it) when treated unfairly in an ultimatum bargaining game. Our findings suggest humans do treat machines as social actors, enter into psychological contracts with them, and act spitefully after feeling betrayed. We end with a discussion on implications for the design of educational software.

Keywords

Also Read

Tags

Comments & Discussion

Comment on the paper above. You must be registered to participate. Registration is free.




Feedback and Suggestions please email info@aace.org.