To view the full text of this article...
Subscribe for faster access!
Subscribe for only $19/month (or $150/year) and receive immediate access to 20,000+ documents/media files.
Purchase individual articles and papers
Purchase fulltext access to individual articles and papers for $9.95 USD each. You can purchase as a guest or save your information for faster access later.
Already have an account?
If you are accessing the system through an institution or library, find out if they have a subscription to the digital library. If they do, please have them contact us with the IP address for this machine: 188.8.131.52.
The MUST Tool: Exploiting Propp’s Theory
Save to My Collections
Garzotto, F. & Rizzo, F. (2005). The MUST Tool: Exploiting Propp’s Theory. In P. Kommers & G. Richards (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 3887-3893). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/20687.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005
June 27, 2005
Piet Kommers & Griff Richards
More Information on EDMEDIA
Table of Contents
MUST (MUltimedia STorytelling) is a web based multimedia tool for interactive storytelling. Designed for kids from 7 to 12 years, MUST supports a structured, systematic narrative process, defined according to the storytelling "patterns" developed by Vladimir Propp in his model of western folktales. Propp argued that all fairy tales are constructed of certain plot elements (called "functions") and that these elements consistently occur in a uniform sequence or macro-structure. In MUST, Propp's macrostructure and functions are proposed to kids through an engaging multimedia environment, which offers interactive narrative functionalities at different levels of complexity and a repertoire of multimedia elements for character's roles and action types (Propp's "functions"). In addition, MUST supports teachers and kids "to turn tales into drama", by offering functions to help users transform tale elements into constituents of a theatre piece (e.g., acts, scenes, dialogues, etc.).
- The Impact of Digital Storytelling and of Thinking Styles on Elementary School Students’ Creative Thinking, Learning Motivation, and Academic Achievement
- “Instant Multimedia” for Educational Setting: A Success Story
- Digital Storytelling: Bridging Traditional and Digital Literacies
- How to teach in Second Life?
- Digital Storytelling as Narrative Pedagogy
- Digital Storytelling as a Context for Collaborative and Creative Learning
- iPads in the Classroom – New Technologies, Old Issues: Are they worth the effort?
- Developing Early Literacy Skills Through Digital Storytelling
- The use of narrative in online education
- Storytelling in Higher Education: a Theory of Reflection on Practice to support Deep Learning
Comments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.