To view the full text of this article...
Subscribe for faster access!
Subscribe for only $19/month (or $150/year) and receive immediate access to 20,000+ documents/media files.
Purchase individual articles and papers
Purchase fulltext access to individual articles and papers for $9.95 USD each. You can purchase as a guest or save your information for faster access later.
Already have an account?
Institutions
If you are accessing the system through an institution or library, find out if they have a subscription to the digital library. If they do, please have them contact us with the IP address for this machine: 38.107.179.217.
Carbopolis: A Java Technology-Based Free Software for Environmental Education
New Search | Print Abstract | E-mail Abstract | Full Text | Save to My Collections | Export Citation |
Eichler, M., Xavier, P., Araújo, R., Forte, R. & Del Pino, J. (2005). Carbopolis: A Java Technology-Based Free Software for Environmental Education. Journal of Computers in Mathematics and Science Teaching, 24(1), 43-72. Norfolk, VA: AACE.
Retrieved from http://www.editlib.org/p/18890.
Journal Information

Journal of Computers in Mathematics and Science Teaching
ISSN 0731-9258
Volume 24, Issue 1, January 2005
Association for the Advancement of Computing in Education (AACE) Norfolk, VA
More Information on JCMST
Authors
Abstract
The goals of this paper are to describe some characteristics of the pedagogical project of the Carbopolis software and some programming solutions that were found during the computational implementation of this software. Relative to the fi rst goal, some pedagogical features that are considered necessary to developing computerized learning materials for scientific education are analyzed. To that end, the design of scenarios is presented as a way of linking learning strategies, such as simulation, problem solving, and play. Related to the second goal, there is a brief description of some potential that JAVA technology holds for the computational implementation of pedagogical projects with such features. The context of the inclusion of the computational implementation using free software is also shown. Eventually, the programming solutions developed using a graphical interface, scenario mapping, data storage, bookmarking, notepad, browser (developed specifically for Carbopolis), and the software installation are described. In addition, some information obtained in two contexts of the pedagogical project evaluation is presented: one context attempted to evaluate conceptual learning; the second attempted to show the software usability in different school settings.
Keywords
Also Read
- A Special Passage Through Asia E-Learning
- Development of a Multimedia Software System for Teaching English as a Foreign Language to South Korean University Students
- The contribution of a multimedia language learning environment to the language learning process and outcome.
- Student Perceptions of Virtual Reality as an Education Medium
- Computer-Supported Cooperative Learning Environments: A Framework for Analysis
- Enhancing Authentic Language Learning via Culturally Cooperative Approaches
- Viva VoiceThread: Integrating a Web 2.0 Tool in the Additional Language Classroom
- Aspiring to Reach 21st Century Ideals: Teacher Educators’ Experiences in Developing Their TPACK
- Preface
- DIGITAL STORYTELLING: Engaging, Communicating, and Collaborating
Tags
Add tagComments & Discussion
Comment on the paper above. You must be registered to participate. Registration is free.

New comment