Login or register for free to remove ads.

Journal of Interactive Learning Research

October 2009 Volume 20, Number 4

Search this issue

Table of Contents

Number of articles: 6

  1. The Role of Goal Orientation and Self-Efficacy in Learning from Web-Based Worked Examples

    Kent J. Crippen & Kevin D. Biesinger, University of Nevada Las Vegas, United States; Krista R. Muis, McGill University, Canada; Marykay Orgill, University of Nevada Las Vegas, United States

    The goal of this study was to understand the roles of goal orientation and self-efficacy when learning from worked examples. A Web-based learning environment, used as a component of a traditional... More

    pp. 385-403

  2. Is AIBO Real? Understanding Children’s Beliefs About and Behavioral Interactions with Anthropomorphic Toys

    Andrea Francis & Punya Mishra, Michigan State University, United States

    Interactive toys for children are becoming more popular for both play and educational purposes, yet an understanding of the dependent measures used to study such interactions has not yet been... More

    pp. 405-422

  3. Comparing Role-playing Activities in Second Life and Face-to-Face Environments

    Fei Gao, Jeongmin J. Noh & Matthew J. Koehler, Michigan State University, United States

    This study compared student performances in role-playing activities in both a face-to-face (FTF) environment and a virtual 3D environment, Second Life (SL). We found that students produced a... More

    pp. 423-443

  4. Case-based Instruction in Different Delivery Contexts: The Impact of Time in Cases

    Kevin Koury, California University of Pennsylvania, United States; Candice Hollingsead, Northern State University, United States; Gail Fitzgerald, University of Missouri, United States; Kevin Miller, Buffalo State College, United States; Katherine Mitchem, California University of Pennsylvania, United States; Hui-Hsien Tsai, SUNY Empire State College, United States; Shenghua Zha, James Madison University, United States

    The focus of this article is a mixed methods naturalistic research project investigating the relationship between learners’ time working within multimedia cases and learners’ outcomes. Research... More

    pp. 445-467

  5. Does Using Mobile Device Applications Lead to Learning?

    Doug Vogel, The City University of Hong Kong, Hong Kong; David Kennedy, Lingnan University, Hong Kong; Ron Chi-Wai Kwok, The City University of Hong Kong, Hong Kong

    THIS PAPER WAS AWARDED A BEST PAPER AWARD AT EDMEDIA. Assessing the impact on learning of the use of mobile devices and associated applications is a complex challenge. This article reports on... More

    pp. 469-485

  6. Educational Game as Supplemental Learning Tool: Benefits, Challenges, and Tensions Arising from Use in an Elementary School Classroom

    Scott Warren & Mary Jo Dondlinger, University of North Texas, United States; Richard Stein & Sasha Barab, Indiana University-Bloomington, United States

    This article examines the qualitative findings from a mixed-methods comparison study of the use of an online multi-user virtual environment called Anytown which supplemented face-to-face writing... More

    pp. 487-505


Feedback and Suggestions please email info@editlib.org or use our online feedback form.