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JILR Journal of Interactive Learning Research Volume 20, Number 4

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Table of Contents

In this Issue: 6 Articles

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The Role of Goal Orientation and Self-Efficacy in Learning from Web-Based Worked Examples
pp. 385-403
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Is AIBO Real? Understanding Children’s Beliefs About and Behavioral Interactions with Anthropomorphic Toys
pp. 405-422
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Comparing Role-playing Activities in Second Life and Face-to-Face Environments
pp. 423-443
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Case-based Instruction in Different Delivery Contexts: The Impact of Time in Cases
pp. 445-467
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Does Using Mobile Device Applications Lead to Learning?
pp. 469-485
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Educational Game as Supplemental Learning Tool: Benefits, Challenges, and Tensions Arising from Use in an Elementary School Classroom
pp. 487-505
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