| The Role of Goal Orientation and Self-Efficacy in Learning from Web-Based Worked Examples Kent J. Crippen & Kevin D. Biesinger, University of Nevada Las Vegas, USA; Krista R. Muis, McGill University, Canada; Marykay Orgill, University of Nevada Las Vegas, USA pp. 385-403 |
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| Is AIBO Real? Understanding Children’s Beliefs About and Behavioral Interactions with Anthropomorphic Toys Andrea Francis & Punya Mishra, Michigan State University, USA pp. 405-422 |
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| Comparing Role-playing Activities in Second Life and Face-to-Face Environments Fei Gao, Jeongmin J. Noh & Matthew J. Koehler, Michigan State University, USA pp. 423-443 |
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| Case-based Instruction in Different Delivery Contexts: The Impact of Time in Cases Kevin Koury, California University of Pennsylvania, USA; Candice Hollingsead, Northern State University, USA; Gail Fitzgerald, University of Missouri, USA; Kevin Miller, Buffalo State College, USA; Katherine Mitchem, California University of Pennsylvania, USA; Hui-Hsien Tsai, SUNY Empire State College, USA; Shenghua Zha, James Madison University, USA pp. 445-467 |
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| Does Using Mobile Device Applications Lead to Learning? Doug Vogel, The City University of Hong Kong, Hong Kong; David Kennedy, Lingnan University, Hong Kong; Ron Chi-Wai Kwok, The City University of Hong Kong, Hong Kong pp. 469-485 |
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| Educational Game as Supplemental Learning Tool: Benefits, Challenges, and Tensions Arising from Use in an Elementary School Classroom Scott Warren & Mary Jo Dondlinger, University of North Texas, USA; Richard Stein & Sasha Barab, Indiana University-Bloomington, USA pp. 487-505 |
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