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Innovate: Journal of Online Education

February 2008 Volume 4, Number 4

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Table of Contents

Number of articles: 8

  1. Worlds in Collision: Copyright, Technology, and Education

    Stephen Marshall

    In the past, copyright and education have evolved together in response to technological advances from the book to the videocassette, and copyright law has been designed to allow educators to use a ... More

  2. Perspective on Open-Access Publishing: An Interview with Peter Suber

    Reid Cornwell & Peter Suber

    In this edition of Perspectives, Reid Cornwell discusses open-access publishing with Peter Suber, senior researcher at the Scholarly Publishing and Academic Resources Coalition, senior research... More

  3. Moving from Theory to Real-World Experiences in an e-Learning Community

    Ana-Paula Correia

    Ana-Paula Correia offers a case study of an experiential e-learning pedagogy used in one of this program's distance courses. This graduate course in instructional design brought experiential... More

  4. Preparing e-Learning Designers Using Kolb's Model of Experiential Learning

    Joanna Dunlap, Jackie Dobrovolny & Dave Young

    In this article, Joanna Dunlap, Jackie Dobrovolny, and David Young describe their approach to the design of a real-world learning experience that prepares online graduate students to work as e... More

  5. Designing ee-Learning Environments: Lessons from an Online Workshop

    Lindsey Godwin & Soren Kaplan

    Based on their work leading three experiential, online workshops with over 180 participants from around the world, Lindsey Godwin and Soren Kaplan share reflections on designing and conducting... More

  6. Places to Go: PISA

    Stephen Downes

    Sponsored by the by the Organisation for Economic Co-operation and Development (OECD), the Programme for International Student Assessment (PISA) is a set of tests administered every three years to ... More

  7. Healthy Video Gaming: Oxymoron or Possibility?

    Stephen Yang, Brian Smith & George Graham

    Stephen Yang, Brian Smith, and George Graham explore the potential of exergames as a tool to combat the growing problem of childhood and adolescent obesity. Exergames rely on sensing technology... More

  8. Game-Based Learning: A Different Perspective

    Karl Royle

    Because the goals of games and the object of school-based learning are fundamentally mismatched, efforts to integrate games into the curriculum have largely fallen flat despite the best intentions ... More