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ReCALL

September 2012 Volume 24, Number 3

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Table of Contents

Number of articles: 4

  1. Gaming as Extramural English L2 Learning and L2 Proficiency among Young Learners

    Liss Kerstin Sylven & Pia Sundqvist

    Today, playing digital games is an important part of many young people's everyday lives. Claims have been made that certain games, in particular massively multiplayer online role-playing games ... More

    pp. 302-321

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  2. Affordances for Second Language Learning in "World of Warcraft"

    Paul S. Rama, Rebecca W. Black, Elizabeth van Es & Mark Warschauer

    What are the affordances of online gaming environments for second language learning and socialization? To answer this question, this qualitative study examines two college-age Spanish learners'... More

    pp. 322-338

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  3. Multimodal Analysis of Language Learning in World of Warcraft Play: Languaging as Values-Realizing

    Dongping Zheng, Kristi Newgarden & Michael F. Young

    Applying Communicative Project theory (Linell, 2009), we identify and distinguish between the different coordination and language activities that emerged during an episode of "World of Warcraft" ("... More

    pp. 339-360

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  4. Learner Interaction in a Massively Multiplayer Online Role Playing Game (MMORPG): A Sociocultural Discourse Analysis

    Mark Peterson

    This exploratory study investigates the linguistic and social interaction of four intermediate EFL learners during game play in a massively multiplayer online role playing game (MMORPG). Twelve... More

    pp. 361-380

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