ReCALL
September 2012 Volume 24, Number 3
Table of Contents
Number of articles: 4
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Gaming as Extramural English L2 Learning and L2 Proficiency among Young Learners
Liss Kerstin Sylven & Pia Sundqvist
Today, playing digital games is an important part of many young people's everyday lives. Claims have been made that certain games, in particular massively multiplayer online role-playing games ... More
pp. 302-321
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Affordances for Second Language Learning in "World of Warcraft"
Paul S. Rama, Rebecca W. Black, Elizabeth van Es & Mark Warschauer
What are the affordances of online gaming environments for second language learning and socialization? To answer this question, this qualitative study examines two college-age Spanish learners'... More
pp. 322-338
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Multimodal Analysis of Language Learning in World of Warcraft Play: Languaging as Values-Realizing
Dongping Zheng, Kristi Newgarden & Michael F. Young
Applying Communicative Project theory (Linell, 2009), we identify and distinguish between the different coordination and language activities that emerged during an episode of "World of Warcraft" ("... More
pp. 339-360
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Learner Interaction in a Massively Multiplayer Online Role Playing Game (MMORPG): A Sociocultural Discourse Analysis
Mark Peterson
This exploratory study investigates the linguistic and social interaction of four intermediate EFL learners during game play in a massively multiplayer online role playing game (MMORPG). Twelve... More
pp. 361-380