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Global Learn Asia Pacific 2011--Global Conference on Learning and Technology

Mar 28, 2011 Volume 2011, Number 1

Editors

Siew-Mee Barton; John Hedberg; Katsuaki Suzuki

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Table of Contents

Number of papers: 8

  1. Device Independent Mobile Applications for Teaching and Learning: Challenges, Barriers and Limitations

    Ferial Khaddage, Deakin University School of Information Technology, Australia; Gerald Knezek, University of Northern Texas Department of Learning Technologies, United States

    Mobile applications for teaching and learning are becoming an increasingly popular method of content delivery. Universities are being confronted with a rapid surge in the penetration of mobile... More

    pp. 1-7

  2. Visualizing summaries of performance for instructors assessing physical-motion skills

    Neil Rowe & Jeff Houde, U.S. Naval Postgraduate School, United States; Rey Osoteo, U.S. Naval Posgraduate School, United States; Riqui Schwamm, Cory Kirk & Ahren Reed, U.S. Naval Postgraduate School, United States; Saad Khan, Chris Broaddus & Chris Meng, Sarnoff Laboratories, United States

    Physical-motion skills are important in physical education, theater, military training, and a wide range of vocational training. Teaching them is difficult because events happen quickly and the... More

    pp. 430-439

  3. The Factors Influencing E-learning Adoption by Academic Staff: A Case Study in Taiwan

    Kuo-Tung Huan & Elspeth McKay, SBITL RMIT University, Australia

    E-learning has been integrated into the university programmes for some time. Although the universities have invested resources as well as provided training and support teams to encourage teachers... More

    pp. 585-594

  4. Authentic e-Learning in a Multicultural Context: Virtual Benchmarking Cases from Five Countries

    Irja Leppisaari, Central Ostrobothnia University of Applied Sciences, Finland; Jan Herrington, Murdoch University, Australia; Leena Vainio, HAMK University of Applied Sciences, Finland; Yeonwook Im, Hanyang Cyber University, Korea (South)

    The implementation of authentic learning elements at education institutions in five countries, eight online courses in total, is examined in this paper. The International Virtual Benchmarking... More

    pp. 961-970

  5. The ‘Lost City’: Development of a National-Level On-Line Mystery Game Using Freeware and Low Budget Technology

    Tom Benjamin, New South Wales Department of Education & Training, Australia

    A mystery game, the Lost City, was trialed as a component of a national on-line problem-solving competition. The game was created largely from free web resources, using low-bandwidth clues... More

    pp. 1210-1216

  6. Beyond Immersion – Meaningful Involvement in Virtual Worlds

    Andrew Cram, John Hedberg & Maree Gosper, Macquarie University, Australia

    Immersive experiences are argued to be one of the main advantages for using virtual worlds for educational simulation, however further research is required to understand how learners become... More

    pp. 1548-1557

  7. Virtual Research Arena: Presenting Research in 3D Virtual Environments

    Mikhail Fominykh & Ekaterina Prasolova-Førland, Program for learning with ICT, Norwegian University of Science and Technology, Norway

    The paper presents Virtual Research Arena – a framework for creating awareness about educational and research activities, promoting cross-fertilization between different environments and engaging... More

    pp. 1558-1567

  8. Creating the intercultural learning narrative using social network sites status updates: An innovative approach in using social media

    Jason Wen Yau Lee, Beaumie Kim & Mi Song Kim, National Institute of Education, Singapore

    The growing use of the social media phenomenon is synonymous with words such as Facebook, Twitter, Web 2.0 and blogging. Teenagers today embraced social media through their active use of multiple... More

    pp. 1819-1826


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