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Second Life: An Interactive Qualitative Analysis

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Sanchez, J. (2007). Second Life: An Interactive Qualitative Analysis. In R. Carlsen et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2007 (pp. 1240-1243). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/24730.

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Conference Information

SITE

Society for Information Technology & Teacher Education International Conference (SITE) 2007
San Antonio, Texas, USA
March 26, 2007
  Roger Carlsen, Karen McFerrin, Jerry Price, Roberta Weber & Dee Anna Willis
AACE

More Information on SITE

Table of Contents


Author

Joe Sanchez, University of Texas at Austin, USA

Abstract

This paper is an Interactive Qualitative analysis of the user experience in Second Life, an online Metaverse, in an undergraduate literature class. A focus group of eighteen students produced a systems model including ten affinities with one primary driver and one primary outcome. The results of this analysis indicate the importance of the use of socio-technical systems when deploying gaming in the classroom. This presentation will include a discussion of the affinities and share recommendations for implementing an online game such as Second Life in other institutions.

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