Skip navigation

Home | About | Contact

 
Digital Library > Conference Papers > SITE > Volume 2006, Issue 1 >

The Sims Go to College: Video Games in Higher Education

New Search
New Search
Print Abstract
Print Abstract
E-mail Abstract
E-mail Abstract
Full Text
Full Text
Add To Collection
Save to My Collections
Export Citation
Export Citation

Dziorny, M. (2006). The Sims Go to College: Video Games in Higher Education. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2006 (pp. 1362-1366). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/22250.

OpenURL Link Share on Twitter

Conference Information

SITE

Society for Information Technology & Teacher Education International Conference (SITE) 2006
Orlando, Florida, USA
March 19, 2006
  Caroline M. Crawford, Roger Carlsen, Karen McFerrin, Jerry Price, Roberta Weber & Dee Anna Willis
AACE

More Information on SITE

Table of Contents


Author

Mary Dziorny, Univ of North Texas, USA

Abstract

The debate over using video games to teach and learn is growing as more educators look for better and more motivating ways to teach their students. Many students are no longer content to learn for learning's sake. They want learning to be fun and engaging. To that end, Digital Game Based (DGL) learning could prove to be a valuable asset in the educator's toolbox. This paper begins by discussing DGL including providing a working definition. Advantages and disadvantages of DGL are also presented. The paper concludes by discussing the use of commercially available games to teach various concepts in the classroom.

Keywords

Also Read

Tags

Comments & Discussion

Comment on the paper above. You must be registered to participate. Registration is free.




Feedback and Suggestions please email info@aace.org.