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JEMH Journal of Educational Multimedia and Hypermedia Volume 16, Number 3

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Table of Contents

In this Issue: 7 Articles

PREFACE: Learning and teaching with electronic games
pp. 217-223
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Towards a Framework for Understanding Electronic Educational Gaming
pp. 225-248
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New media resistance: Barriers to implementation of computer video games in the classroom
pp. 249-261
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Third generation educational use of computer games
pp. 263-281
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First steps and beyond: Serious games as preparation for future learning
pp. 283-300
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Gaming literacies: A game design study in action
pp. 301-322
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Game literacy in theory and practice
pp. 323-349
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