Using Computer Based Games in the Educational and Corporate Environment
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Pastore, R. (2006). Using Computer Based Games in the Educational and Corporate Environment. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2006 (pp. 1393-1394). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/22255.
Conference Information

Society for Information Technology & Teacher Education International Conference (SITE) 2006
Orlando, Florida, USA
March 19, 2006
ISBN 1-880094-58-4
Caroline M. Crawford, Roger Carlsen, Karen McFerrin, Jerry Price, Roberta Weber & Dee Anna Willis
AACE
More Information on SITE
Table of Contents
Author
Abstract
This discussion will focus on game based learning and showcase a demonstration using a computer game that has been developed in Macromedia Flash and is similar to a TV's Millionaire. Game based learning has become a new, fast, and easy way to conduct training. Recent trends in technology and learning are showing that this type of learning be used. Computer based gaming is being used more and more in the classroom, corporate setting, and government. Gaming is becoming very popular due to a younger workforce that has grown up playing video games and using this technology everyday. This makes the training more enjoyable because many of the learners like to play games. The game that I will showcase is designed for the classroom and corporate based setting and has been tested in both. The game is designed to be played by single or multiple users.
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