Reaching an ITopia in Distance Learning—A Case Study
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Kwan, R., Chan, J. & Lui, A. (2004). Reaching an ITopia in Distance Learning—A Case Study. AACE Journal, 12(2), 171-187. Norfolk, VA: AACE.
Retrieved from http://www.editlib.org/p/11287.
Volume 12, Issue 2, April 2004
Association for the Advancement of Computing in Education (AACE) Norfolk, VA
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Formerly known as the AB Learning Institute, the University of ABC (ABCU), was established by the ABC Government in 1989. ABCU offers courses leading to numerous academic qualifications through the distance education mode using mainly print based materials that are supplemented by audio, video, computer assisted elements, and increasingly, the Internet. Since 1994, in line with the rapid expansion of the Internet access to the ABC community, the School of Science and Technology (S&T) has progressively introduced online elements into its course presentation, particularly the use of electronic communication technologies such as bulletin boards, e-mail and more recently web-based features such as chat, electronic whiteboards as well as the electronic submission of assignments. Currently, every single instructor and tutor can communicate with students through e-mail and over 60% courses offered by S&T features online support elements. However, only a handful of courses have parts of the contents delivered through the web. This situation reflects a deliberate approach whereby technology is used only when a clear "value addition" is demonstrated. This article describes the experience of the School in this migration and discusses various challenges and issues associated with it.
- A REVIEW OF WEB-BASED LEARNING SYSTEMS FOR PROGRAMMING
- EDUFORM – A Tool for Creating Adaptive Questionnaires
- The GET-BITS Model of Intelligent Tutoring Systems
- A Reference Model for Online Learning Communities
- A Three-Dimensional Context-Awareness Model for Peer Recommendation in the E-Learning Context
- Toward a Quality Assurance Approach to E-Learning Courses
- Perspectives on Blended Learning in Higher Education
- Knowledge Acquisition by Hypervideo Design: An Instructional Program for University Courses
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