Tags
-
Handbook of Games and Simulations in Teacher Education
Gibson, D.C., Knezek, G., Redmond, P. & Bradley, E. (Eds.). (2014). Handbook of Games and Simulations in Teacher Education. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
-
A Second Look at Second Life: Virtual Role-play as a Motivational Factor in Higher Education
Edwards, P., Domínguez, E. & Rico, M. (2008). A Second Look at Second Life: Virtual Role-play as a Motivational Factor in Higher Education. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 2566-2571). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).
-
Hello My Name Is: Relationships as Motivation
Bonura, K. & Bonura, M. (2013). Hello My Name Is: Relationships as Motivation. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 1256-1260). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
-
Online Persistence and Motivation
Cavill, Jr., B. & Finley, L. (2012). Online Persistence and Motivation. In Proceedings of Global Learn 2012: Global Conference on Learning and Technology (pp. 245-250). Online,: Association for the Advancement of Computing in Education (AACE).
-
Role engagement and anonymity in synchronous online role play
Cornelius, S., Gordon, C. & Harris, M. (2011). Role engagement and anonymity in synchronous online role play. The International Review of Research in Open and Distributed Learning, 12(5), 57-73. Athabasca University Press.
-
The Effects of Intrinsic and Extrinsic Motivation in An Virtual School World Language Courses: A Structural Equation Modeling Approach
Zhang, Y., Lin, C.H. & Ni, R. (2015). The Effects of Intrinsic and Extrinsic Motivation in An Virtual School World Language Courses: A Structural Equation Modeling Approach. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 1516-1522). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
-
Assessing Learner-Centered Learning: Learners’ Motivation, Learning Strategies and Critical Thinking Skills
Tseng, H. & Gardner, T. (2015). Assessing Learner-Centered Learning: Learners’ Motivation, Learning Strategies and Critical Thinking Skills. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 533-537). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
-
A Study of Motivation in a Quest-Based Learning Environment
Lambert, J., Gong, Y. & Harrison, R. (2015). A Study of Motivation in a Quest-Based Learning Environment. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 127-132). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
-
Role-Play Games as a Tool for STEM Career Inspiration and the Development of Scientific Possible Selves
Miller, L. (2015). Role-Play Games as a Tool for STEM Career Inspiration and the Development of Scientific Possible Selves. In Proceedings of Global Learn Berlin 2015: Global Conference on Learning and Technology (pp. 385-389). Berlin, Germany: Association for the Advancement of Computing in Education (AACE).
-
Survey of learning experiences and influence of learning style preferences on user intentions regarding MOOCs
Chang, R.I., Hung, Y.H. & Lin, C.F. (2015). Survey of learning experiences and influence of learning style preferences on user intentions regarding MOOCs. British Journal of Educational Technology, 46(3), 528-541. Wiley.
-
A mobile gamification learning system for improving the learning motivation and achievements
Su, C. & Cheng, C. (2015). A mobile gamification learning system for improving the learning motivation and achievements. Journal of Computer Assisted Learning, 31(3), 268-286. Wiley.
-
The Relationship of a Motivational Instructional Design to Learning Effort and Outcomes in an Asynchronous Computer-Based Learning Program
Kirkpatrick, J. & Lehman, J. (2009). The Relationship of a Motivational Instructional Design to Learning Effort and Outcomes in an Asynchronous Computer-Based Learning Program. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 762-769). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
-
Pedagogical Impact of Daily Game Playing in Online Courses
Henderson, K. & Lyons, B. (2012). Pedagogical Impact of Daily Game Playing in Online Courses. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (pp. 181-185). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
-
A Motivational Perspective on the Relation Between Mental Effort and Performance: Optimizing Learner Involvement in Instruction
Paas, F., Tuovinen, J.E., van Merrienboer, J.J.G. & Darabi, A.A. (2005). A Motivational Perspective on the Relation Between Mental Effort and Performance: Optimizing Learner Involvement in Instruction. Educational Technology Research and Development, 53(3), 25-34.
-
Design and Use of a Web Based Support Tool for Students’ Self-Management in University and Distance University Settings
Betermieux, S. & Heuel, E. (2009). Design and Use of a Web Based Support Tool for Students’ Self-Management in University and Distance University Settings. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 3454-3459). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
-
What Would Learning in an Open World Look Like? A Vision for the Future
Conole, G. (2010). What Would Learning in an Open World Look Like? A Vision for the Future. Presented at EdMedia: World Conference on Educational Media and Technology 2010.
-
The Industrialization of Education: Creating an Open Virtual Mega-University for the Developing World (OVMUDW).
Wojcik, I. (2007). The Industrialization of Education: Creating an Open Virtual Mega-University for the Developing World (OVMUDW). In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2252-2262). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).
-
Very Large Scale E-Learning Practices in the Open Education System at Anadolu University
Atac, E. & Mutlu, M.E. (2006). Very Large Scale E-Learning Practices in the Open Education System at Anadolu University. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 339-344). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).
-
Factors Influencing E-learning Acceptance: A Case Study of Indonesian Open Learning University
Aditiwarman, U. & Hussein, R. (2007). Factors Influencing E-learning Acceptance: A Case Study of Indonesian Open Learning University. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2274-2282). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).
-
University E-Press for Knowledge Management and Building an Academic Learning Community
McPherson, S. (2009). University E-Press for Knowledge Management and Building an Academic Learning Community. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 529-533). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).