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Compiled by James Beal, United States

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Lambert, J. & Gong, Y. (2010). 21st Century Educational Technology Course Design: A Five-Year Research Project. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (pp. 3279-3286). Chesapeake, VA: AACE.View

Seo, Y. & Lee, Y. (2010). Subject Integrated Robot Programming Instruction Model to Enhance the Learning Motivation of the Gifted Elementary School Students in Informatics. In J. Sanchez & K. Zhang (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (pp. 1206-1211). Chesapeake, VA: AACE.View

BenMessaoud, F. (2009). KDKA a 21st Century e-learning Model. In T. Bastiaens et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (pp. 1532-1533). Chesapeake, VA: AACE.View

Willems, J. (2008). Beyond words alone: Considering the role of visual images in e-learning design and related copyright issues. In C. Bonk et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 2329-2338). Chesapeake, VA: AACE.View

Matsuda, T., Ishii, N. & Goto, K. (2007). Collaborative Web-microteaching: CSCL Function and Authoring Function of Instructional Activities Game. In T. Bastiaens & S. Carliner (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 7242-7251). Chesapeake, VA: AACE.View

Sabieh, C. (2011). Creating Leaders for E-Learning: A Problem Based Learning Approach to Being a Catalyst. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (pp. 386-395). Chesapeake, VA: AACE.View

Hess, T. & Gunter, G. (2011). Comparison of Learning Experiences and Outcomes Between a Serious Game-Based and Non-Game-Based Online American History Course. In S. Barton et al. (Eds.), Proceedings of Global Learn 2011 (pp. 1223-1228). AACE.View

Wagner, R. (2011). Incorporating Integrated Curriculum Projects into Methods Courses with HyperStudio. In M. Koehler & P. Mishra (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 9-23). Chesapeake, VA: AACE.View

Wright, G., Rich, P. & Leatham, K. (2009). Teaching Programming to Junior High and High School Students to Improve Mathematical Ability and Self-Efficacy. In T. Bastiaens et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (pp. 782-788). Chesapeake, VA: AACE.View

Kaufman, D., Sauvé, L., Owston, R. & Watters, C. (2007). Learning with Games and Simulations: Examples, Evidence and Supporting Technologies, Part 2. In T. Bastiaens & S. Carliner (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 987-990). Chesapeake, VA: AACE.View

Pyatt, K., Gutierrez, A. & Williams, F. (2011). Design and Development of an Inquiry-based Science Game. In M. Koehler & P. Mishra (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 2207-2210). Chesapeake, VA: AACE.View

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