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Education and Simulation

Compiled by Aleshia Panbamrung

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Bastiaens, T. (2006). Competence-based learning in virtual environments. In T. Reeves & S. Yamashita (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (pp. 1046-1053). Chesapeake, VA: AACE.View

Meisner, G. (2002). A New Paradigm For OnLine Science Laboratory Learning Environments. In M. Driscoll & T. Reeves (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (pp. 1915-1920). Chesapeake, VA: AACE.View

Tichon, J. (2002). The Potential of Virtual Reality to Improve Education on Psychosis. In M. Driscoll & T. Reeves (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (pp. 2299-2302). Chesapeake, VA: AACE.View

Wuensch, K.L., Aziz, S., Ozan, E., Kishore, M. & Tabrizi, M. (2006). Pedagogical Characteristics of Online and Face-to-Face Classes. In T. Reeves & S. Yamashita (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (pp. 2422-2429). Chesapeake, VA: AACE.View

Schell, R. & Kaufman, D. (2007). Critical Thinking in a Collaborative Online Multimedia PBL Simulation. In T. Bastiaens & S. Carliner (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 448-455). Chesapeake, VA: AACE.View

Seaton, P. & Sobek, M. (2007). Preparing the next generation: Flexible delivery of clinically relevant health professional education. In T. Bastiaens & S. Carliner (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 1277-1282). Chesapeake, VA: AACE.View

Russell, D. (2007). GEOWORLDS: Utilizing Problem-Based Scenarios in Second Life to Develop Advanced Geosciences Knowledge. In T. Bastiaens & S. Carliner (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 1813-1818). Chesapeake, VA: AACE.View

Wang, S.K. & Hsu, H.Y. (2008). Using ADDIE Model to Design Second Life activities for Online Learners. In C. Bonk et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 2045-2050). Chesapeake, VA: AACE.View

Chou, C.H. (2008). Multimedia in Higher Education of Tourism. In C. Bonk et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 2147-2152). Chesapeake, VA: AACE.View

Gui, Y. (2008). Developing Students Communicative Competence. In C. Bonk et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 2192-2199). Chesapeake, VA: AACE.View

Daniel, S., Harrap, R. & Power, M. (2009). Getting Into Position: Serious Gaming in Geomatics. In T. Bastiaens et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (pp. 213-219). Chesapeake, VA: AACE.View

Mengel, M.A. (2009). Teaching environmental science in Second Life. In T. Bastiaens et al. (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (pp. 1790-1791). Chesapeake, VA: AACE.View

Moghadasian, Z., Zellner, R. & Carpenter, B.S. (2011). Second Life and Pre-Service Teachers’ Computer Self-efficacy: A Joint venture between Texas A&M and Lingnan University. In M. Koehler & P. Mishra (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 1000-1003). Chesapeake, VA: AACE.View

Brenner, A. (2011). Exploring the Possibilities of the Virtual World Second Life in Preservice Teacher Education. In M. Koehler & P. Mishra (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 2064-2066). Chesapeake, VA: AACE.View

O'Connor, E. (2011). Migrating Towards K12 in Virtual Spaces: Second Life Lessons Learned as Higher Education Meets Middle School Students. In M. Koehler & P. Mishra (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 2192-2198). Chesapeake, VA: AACE.View

AL-Smadi, M., Gütl, C. & Chang, V. (2011). Addressing e-Assessment practices in e-Learning Activities: A Review. In S. Barton et al. (Eds.), Proceedings of Global Learn 2011 (pp. 448-459). AACE.View

Sun Lin, H.Z. & Chiou, G.F. (2011). A Checklist for Evaluating the Potential of Mod Tools in Developing Role-Playing Science Learning Game. In S. Barton et al. (Eds.), Proceedings of Global Learn 2011 (pp. 1245-1251). AACE.View

Reed, K. & Bower, M. (2011). An authentic learning framework for integrating one-to-one laptop usage in Hong Kong Schools. In S. Barton et al. (Eds.), Proceedings of Global Learn 2011 (pp. 1782-1791). AACE.View

Prestopnik, N. & Foley, A. (2011). The TEMPO of Battle: Designing a Temporally Enabled Map for Presentation. In T. Bastiaens & M. Ebner (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011 (pp. 529-538). Chesapeake, VA: AACE.View

Dobozy, E., Reynolds, P. & Schönwetter, D. (2011). Metaphoric Reasoning and the Classification of eTeaching/eLearning Platforms as Supermarkets, Schools and Airports. In T. Bastiaens & M. Ebner (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011 (pp. 1048-1058). Chesapeake, VA: AACE.View

Moebert, T., Zender, R. & Lucke, U. (2011). A Pervasive Educational Game on Pervasive Computer Networks. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (pp. 1543-1552). Chesapeake, VA: AACE.View

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