Tags
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Is E-Learning True to the Principles of Technology?
Daniel, S.J. (2009). Is E-Learning True to the Principles of Technology?. Presented at E-Learn: World Conference on E-Learning. 2009.
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Digital Storytelling Curriculum for Social Justice Learners & Leaders
Sosin, A.A., Pepper-Sanello, M., Eichenholtz, S., Buttaro, L. & Edwards, R. (2007). Digital Storytelling Curriculum for Social Justice Learners & Leaders. In R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2007--Society for Information Technology & Teacher Education International Conference (pp. 1116-1122). San Antonio, Texas, USA: Association for the Advancement of Computing in Education (AACE).
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Digital Literacy and Reflective Competencies
Bélisle, C. (2002). Digital Literacy and Reflective Competencies. In M. Driscoll & T. Reeves (Eds.), Proceedings of E-Learn 2002--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1179-1182). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
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CREATIVE USES OF DIGITAL TECHNOLOGY: DEVELOPING VISUAL LITERACY AND ICT CAPABILITY
Loveless, A., Taylor, T. & Millwood, R. (2001). CREATIVE USES OF DIGITAL TECHNOLOGY: DEVELOPING VISUAL LITERACY AND ICT CAPABILITY. In J. Price, D. Willis, N. Davis & J. Willis (Eds.), Proceedings of SITE 2001--Society for Information Technology & Teacher Education International Conference (pp. 2376-2380). Norfolk, VA: Association for the Advancement of Computing in Education (AACE).
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Read, Write and Click: Using Digital Camera Technology in a Language Arts and Literacy K-5 Classroom
Robbins, J. & Bedell, J. (2000). Read, Write and Click: Using Digital Camera Technology in a Language Arts and Literacy K-5 Classroom. In D. Willis, J. Price & J. Willis (Eds.), Proceedings of SITE 2000--Society for Information Technology & Teacher Education International Conference (pp. 2474-2479). Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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“Voulez-Vous Jouer?” [Do you want to play?]: Game Development Environments for Literacy Skill Enhancement
Sinitskaya Ronda, N., Owston, R. & Sanaoui, R. (2009). “Voulez-Vous Jouer?” [Do you want to play?]: Game Development Environments for Literacy Skill Enhancement. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3795-3802). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
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Defining and Designing 21st Century Literacies
Rocap, K. (2003). Defining and Designing 21st Century Literacies. In C. Crawford, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2003--Society for Information Technology & Teacher Education International Conference (pp. 624-631). Albuquerque, New Mexico, USA: Association for the Advancement of Computing in Education (AACE).
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Digital literacy: A new terminology framework and its application to the design of meaningful technology-based learning environments
Eshet, Y. (2002). Digital literacy: A new terminology framework and its application to the design of meaningful technology-based learning environments. In P. Barker & S. Rebelsky (Eds.), Proceedings of ED-MEDIA 2002--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 493-498). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
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Digital Literacy: A Conceptual Framework for Survival Skills in the Digital era
Eshet, Y. (2004). Digital Literacy: A Conceptual Framework for Survival Skills in the Digital era. Journal of Educational Multimedia and Hypermedia, 13(1), 93-106. Norfolk, VA: Association for the Advancement of Computing in Education (AACE).