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Accommodating the Needs of International Students in Online Learning: Issues, Strategies and Research Directions
Society for Information Technology & Teacher Education International Conference (SITE) 2004:1 , 2004
Society for Information Technology & Teacher Education International Conference (SITE) 2004:1 , 2004
Globalization of education and the emergence of online learning are two trends in American higher education. They pose new challenges to faculty members. What advices should faculty developers provide to professors? This paper aims to synthesize the ...
Online Financial Simulation as A Supplementary Learning Tool
Society for Information Technology & Teacher Education International Conference (SITE) 2004:1 , 2004
Society for Information Technology & Teacher Education International Conference (SITE) 2004:1 , 2004
The US is plagued by financial illiteracy. Few Americans have received training on financial skills. Many existing financial training programs are limited in terms of quality. More effective financial education approaches are needed. STOCK-TRAK...
The Development of a Case-Based Performance Support System for Faculty Online Teaching
Society for Information Technology & Teacher Education International Conference (SITE) 2004:1 , 2004
Society for Information Technology & Teacher Education International Conference (SITE) 2004:1 , 2004
Faculty development is crucial to the success of online learning programs. However, Traditional faculty development activities such as workshops and newsletters typically have limited impact on faculty teaching because of the lack of relevance and...
Technology-Based Storytelling in Teacher Education: Recommendations from Case-Based Reasoning
Society for Information Technology & Teacher Education International Conference (SITE) 2005:1 , 2005
Society for Information Technology & Teacher Education International Conference (SITE) 2005:1 , 2005
Technology-based storytelling is a relatively new method in teacher education. Current practices in this area are still sporadic and haphazard. The field of case-based reasoning (CBR) has a systematic methodology on how to use technology-based...
Contextual Interview as a Data Gathering Method to Examine User Perceptions of the Conceptual Design of a Faculty Development Resource
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
This paper presents a case study of the use of contextual interviews in examining faculty perceptions of an Online Teaching Case Library. Common usability inspection methods were first considered and used in the pilot study. However, these methods...
Performance-Centered Design as a Framework to Improve the Usability of an Educational Assessment System: A Case Study
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
This paper reports a case study of how the concepts of electronic performance support systems (EPSS) or performance-centered design (PCD) can be used as a framework to improve the interface design of Professional Accountability Support System ?Using ...
Integrating Video Games with Problem-Based Learning: A Conceptual Model
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
Video games have emerged as the most frequently used interactive media among children (Kirriemuir & McFarlane, 2003). However, efforts made to create educational games were generally not very successful. New models are needed integrate the effective ...
Strategies for Creating Game-Like Problem-Based Learning Environment: An Analysis of Representative Video Games
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
Video games provide insight into potential design strategies that can be incorporated into problem-based learning (PBL) environments. To guide our work in developing game-like PBL environments, we analyzed the following aspects of representative...
Implications of Narrative and Interactive Narrative for the Design of Problem-based Learning Environments
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
Narratives are an essential part of everyday life. We utilize stories to entertain and to educate. Problem-based learning is a widely advocated approach for promoting deep exploration of content through the development of inquiry skills. PBL can...
An Enhanced Model for Computer-supported Problem-based Learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
Problem-based learning (PBL) has been shown to be effective in enhancing knowledge acquisition and transfer of learning to novel situations. Yet, PBL can be particularly challenging for students. Therefore, computer-based tools capable of sharing...
iMovie Field Experience in an Early Childhood Pedagogical Laboratory
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Teacher education candidates enrolled in the "Technology in the Classroom" course apply facilitation strategies in a pedagogical lab as they teach a language arts iMovie unit. The movie making process creates a rich environment for publishing the...
Acquisition of Physics Content Knowledge and Scientific Inquiry Skills in a Robotics Summer Camp
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Despite the growing popularity of robotics competitions such as FIRST LEGO League, robotics activities are typically not found in regular K-12 classrooms. We speculate that, among other reasons, limited adoption is due to the lack of empirical...
Teacher Candidates' Experience in a Pedagogical Laboratory
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
A teacher education program in a southern research/teaching university created a model pedagogical laboratory that focuses on technology integration. The pedagogical laboratory has been offering robotics programs to elementary and middle school...
Robotics Field Experience in a Pedagogical Laboratory
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Teacher education candidates enrolled in the "Technology in the Classroom" course learn and apply facilitation strategies in a pedagogical lab as they teach a robotics unit that applies mathematic knowledge and skills to elementary level students....
A Case Study of Design-Based Research for Creating a Vision Prototype of a Technology-Based Innovative Learning Environment
Journal of Interactive Learning Research (JILR) 20:1 , January 2009
Journal of Interactive Learning Research (JILR) 20:1 , January 2009
Design-based research is a burgeoning research paradigm holding the promise of introducing more socially responsible studies to transform education. However, there is a lack of methodological standards and established research processes to inform...
Exploring the Effectiveness of a Field Experience Program in a Pedagogical Laboratory: The Experience of Teacher Candidates
Journal of Technology and Teacher Education (JTATE) 16:4 , October 2008
Journal of Technology and Teacher Education (JTATE) 16:4 , October 2008
Researchers argue that teachers' beliefs are the final barrier that prevents technology integration. To affect change in teacher candidates' beliefs of technology integration, we created a pedagogical laboratory as well as a field experience program ...
Leveraging the potential of design-based research to enhance preservice teachers’ online reflective practice: A case study
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
As a promising educational research paradigm (National Research Council, 2002), design-based research has demonstrated its potential as a methodology suitable to both research and design of technology-enhanced learning environments (Wang & Hannafin, ...
Teachers’ Belief Change in a Pedagogical Laboratory
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Teacher candidates enrolled in a technology integration methods course facilitated student-centered lessons in a pedagogical laboratory as they taught a robotics or digital storytelling unit. We adopted a quantitative instrument to measure the...
Using an Educational Computer Game to Teach History in a Pedagogical Laboratory
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Many students are not motivated to learn history. In social studies classrooms, history is usually taught as facts to memorize, but not as one that provides students with opportunities to sharpen their analytical thinking skills. Researchers have...
Integrating Storytelling into Robotics Challenges that Teach Mathematics
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Robotics has the potential to motivate student learning in mathematics, science, and engineering. However, existing robotics activities typically do not have a rich story context to motivate students; and more significantly, they do not often...
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