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Motivate Students to "Think Like Socrates"
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2004:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2004:1
The bulk of researches of critical thinking are focused on critical thinking skills (CTS) and how to develop these skills. At the same time, the exploration of critical thinking disposition (CTD) has only to begin. CTD is the impulse of an...
Training Pre-Service Teachers in How to Teach Critical Thinking to Middle School Students
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2009:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2009:1
This study examines the level of middle school students’ critical thinking skills (CTS) and critical thinking dispositions (CTD) after the training of pre-service teachers and their teaching in actual classroom settings. The research procedure...
Asynchronous On-Line Discussions: Facilitating Critical Thinking Skills in Distance Education
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2002:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2002:1
In distance education, students and instructors rarely meet face-to-face and interactive discussions are infrequent, if they take place at all. Such challenges make it difficult to model thinking skills or guide students through the thinking process....
Instructional Strategies for Web-Based Bulletin Boards to Stimulate Interaction and Improve Student Learning Performance in Distance Education
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2002:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2002:1
History has shown that interaction is an essential component in the learning process. Integrating interaction into a traditional classroom is relatively easy; however, moving that interaction into several time zones is much more difficult. Web-based ...
The Evolution of Distance Learning: Distance Education, Virtual Classrooms, and Web-Based Instruction
Society for Information Technology & Teacher Education International Conference(SITE)2002:1
Society for Information Technology & Teacher Education International Conference(SITE)2002:1
Distance learning is a great tool for educators to reach traditional and non-traditional learners. Yet, like any tool, it is only useful in the hands of someone who clearly knows what it is, and how to use it. Nowadays there is considerable...
Asynchronous On-Line Discussions: Facilitating Critical Thinking Skills Within Traditional Classrooms
Society for Information Technology & Teacher Education International Conference(SITE)2002:1
Society for Information Technology & Teacher Education International Conference(SITE)2002:1
In a traditional classroom, discussions are often hindered due to limited class time and unequal access of interaction. It is difficult for instructors to monitor collaborative discussions and critical thinking. An asynchronous online forum is a...
Does Distance Education Resolve The Current Problems of Education?
Society for Information Technology & Teacher Education International Conference(SITE)2001:1
Society for Information Technology & Teacher Education International Conference(SITE)2001:1
Distance education has come of age. Its foundations have become firmer, its applications have grown in number and variety, and its influence has become more visible and more substantive. Yet, one question is still frequently raised: "Does distance...
E-Learning: Learning How to Think through Interaction via Computer Conferencing
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2005:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2005:1
The primary function of education is to teach and develop students' abilities to think critically. In many cases this occurs through class discussions. Yet, in a traditional classroom, discussions are often hindered due to limited class time and...
Critical Thinking Instruction Model in Teacher Education
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2006:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2006:1
Critical thinking (CT), stressed by many countries in their education objectives, is an important ability for students to have. Before fostering students' CT ability, teachers must be proficient in CT. However, only cultivating teachers' CT ability...
The Effectiveness of WebQuest on Elementary School Students' Higher-Order Thinking, Learning Motivation, and English Learning Achievement
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2007:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2007:1
The purpose of the study is to explore the effectiveness of WebQuest on elementary school students' higher-order thinking (HOT), learning motivation, and English learning achievement. This experiment uses a quasi-experimental design to test the...
The Impact of Digital Storytelling and of Thinking Styles on Elementary School Students’ Creative Thinking, Learning Motivation, and Academic Achievement
Society for Information Technology & Teacher Education International Conference(SITE)2008:1
Society for Information Technology & Teacher Education International Conference(SITE)2008:1
The main purpose of this ongoing study is to explore the impact of Digital Storytelling (DS) and of thinking styles on the creative thinking (CT), learning motivation, and academic achievement of elementary students. The study will use a quasi...
The Effect of Digital Game-Based Learning and of Thinking Styles on Junior High School Students' Higher-Order Thinking, Learning Motivation, and Academic Achievement
Society for Information Technology & Teacher Education International Conference(SITE)2008:1
Society for Information Technology & Teacher Education International Conference(SITE)2008:1
The main purpose of this research is to investigate the effect of digital game-based learning (DGBL) and of thinking styles on promoting the higher-order thinking (HOT), learning motivation, and academic achievement of junior high school students....
The Effectiveness of Technology-integrated Inquiry-based Learning and of Thinking Styles on Elementary School Students' Creative Thinking, Learning Motivation, and Academic Achievement
Society for Information Technology & Teacher Education International Conference(SITE)2008:1
Society for Information Technology & Teacher Education International Conference(SITE)2008:1
The purpose of this ongoing research was to examine the effectiveness of technology-integrated inquiry-based learning (TIIBL) and of different thinking styles of elementary school students on creative thinking, learning motivation, and academic...
Peer Coaching and Community of Practice in Professional Development in ICT for Teachers
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2008:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2008:1
The paper reviews the PBL.NET project, which is targeted at professional development in ICT for school teachers in Taiwan. The strategy of professional development adopted by the project is combining peer coaching and community of practice online. A ...
A Successful Technology Integration in Schools to Improve the Effectiveness of Elementary School Administration
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
The purposes of this study are to investigate: (1) How administrators of elementary schools use technology leadership strategies in Taiwan, (2) How administrators become aware of the effectiveness of their school administration, (3) The type of...
Important Elements of Quality Online Learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
This study was conducted to examine the relationship between computer literacy and online learning attitudes of students in the Graduate School of Education (GSOE) in Taiwan. Data were collected via a survey consisting of 10 questions using a Likert-...
Using a Multimedia Storytelling to Improve Students' Learning Performance
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
The main purpose of this study is to explore the impact of Digital Storytelling (DST) on the critical thinking (CT), problem solving (PS), and academic achievement of senior high school students. The study uses a quasi-experimental design with 113...
How Digital Game-Based Learning Can Improve Students' Academic Achievement and Problem Solving
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2009:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2009:1
The purpose of this study was to investigate the effectiveness of different methods of instructional strategy (traditional instruction and digital game-based learning) on students’ academic achievement and problem solving. A pretest and posttest...
The Relationship between Academic Abilities and Internal/External Thinking Styles on Digital Game Flow Experience
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2012:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2012:1
“Flow” is referred to as a mental state of optimal experience resulted from full immersion. Recent studies on digital game based learning have applied the flow theory to explain the immersion of students in game playing. However, the relationship...
The Effectiveness of Cloud Health Promotion Environment on Senior High School Students' Physical Activity, Physical Behavior Change, and Academic Achievement
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2012:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2012:1
Studies in clinical medicine have demonstrated that the neurotransmitters released when students increase their physical activities make students more concentrated and stabilized, and this may lead to satisfactory academic performance. Additionally, ...
