Search results for author:"William+Brown"
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Integrating HCI into IDT: Charting the Human Computer Interaction Competencies Necessary for Instructional Media Production Coursework
Annual Meeting of the Association for Educational Communications and Technology Vol. 2004, No. 1 (October 2005)
A report on the efforts made to describe the range of human-computer interaction skills necessary to complete a program of study in Instructional Design Technology. Educators responsible for instructional media production courses have not yet...
Second Life in Education: The Case of Commercial Online Virtual Reality Applied to Teaching and Learning
Themes in Science and Technology Education Vol. 2, No. 1 (2009) pp. 107–115
Second Life is a three-dimensional, multi-user virtual environment that has attracted particularattention for its instructional potential in professional development and higher educationsettings. This article describes Second Life in general and...
Antecedents of Computer-Based Instruction and Its Current Relationship to Our Discipline: An Examination of the Last Fifty Years of DAVI/AECT Convention Presentations
TechTrends: Linking Research and Practice to Improve Learning Vol. 52, No. 2 (April 2008) pp. 59–69
In this article, the authors explore the origins of computer-based instruction (CBI) and its influences on the Instructional Design and Technology profession. Specifically, the authors first identify four particularly popular CBI methodologies: (1)...
Analysis of Spring 1990 Field Tryouts of MEAP Essential Skills Mathematics Test Items Using a Partial Credit Model
The partial credit model of G. N. Masters (1982), a one-parameter unidimensional polychotomous Rasch model, was used to reduce the error of measurement, particularly for students near the cut score, and to permit measurement to reflect the actual...
Assessed Effectiveness of the Computer-Assisted Study Skills Improvement Program (CASSIP) as Reported by Program Directors
The Computer-Assisted Study Skills Improvement Program (CASSIP) uses interactive instruction with a computer in these areas: managing time, improving memory, taking lecture notes, reading textbooks, taking examinations, writing themes and reports,...
Journal of Computers in Mathematics and Science Teaching Vol. 5, No. 2 (1986) pp. 44–46
Surveyed currently available software in the physical sciences, biological sciences, and earth/space sciences. Also examined interdisciplnary and remedial programs. One finding is that the emphasis in science education software is for high school...
Using a Business Simulation To Teach Applied Skills--The Benefits and the Challenges of Using Student Teams from Multiple Countries
Journal of European Industrial Training Vol. 24, No. 6 (2000) pp. 330–36
Five teams of postgraduate business students in three countries participate din a business strategy simulation game using e-mail and videoconferencing. The pilot study showed the need for technical support and a game administrator and the importance ...
The Computer-Assisted Study Skills Improvement Program (CASSIP) is designed to help students develop effective study skills and academic attitudes, thus increasing their potential for scholastic success. The program contains four integrated items:...
Society for Information Technology & Teacher Education International Conference Vol. 2009, No. 1 (Mar 02, 2009) pp. 1748–1753
Screencasting is rapidly becoming a popular method of presenting content for instruction. Educators are finding the software used to produce screencasts easier to use and there is evidence in the literature that a wide variety of disciplines find...
Spatial Analysis in Educational Administration: Exploring the Role of G.I.S. (Geographical Information Systems) as an Evaluative Tool in the Public School Board Setting
Annual Meeting of the Canadian Evaluation Society Vol. 1999, No. 1 (May 1999)
In January 1998, seven school boards amalgamated to form the Toronto District School Board, a board responsible for 600 schools. To deal with the complexities of the new entity, researchers have been using geographical information systems (GIS). GIS ...
Building Cognitively Informed Simulators Utilizing Multiple, Linked Representations Which Explain Core Concepts in Modern Biology
World Conference on Educational Media and Technology Vol. 2005, No. 1 (Jun 27, 2005) pp. 3773–3778
The purpose of this paper is to describe the process and products of a simulation/tutorial environment for use in the Modern Biology course. The course is being developed using the "cognitively informed" principles of the Open Learning Initiative,...
Using Embedded Interactive Feedback Devices to Change the Classroom Dynamic in a Large Lecture Hall.
World Conference on Educational Media and Technology Vol. 2006, No. 1 (June 2006) pp. 1476–1481
By embedding interactive feedback devices within the online course we are building, we hope to change the classroom dynamic of the large lecture classroom for freshman Modern Biology from one of unprepared students listening passively to the...
International Review of Research in Open and Distance Learning Vol. 11, No. 3 (Oct 13, 2010) pp. 1–20
The researchers engaged in cooperative inquiry in order to explore screencasts as online instructional tools. In total, each researcher analyzed 37 screencasts, which provided over two hours of instruction. The content area of these screencasts...
Improving Animation Tutorials by Integrating Simulation, Assessment, and Feedback to Promote Active Learning
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Vol. 2007, No. 1 (Oct 15, 2007) pp. 144–150
A multidisciplinary team of biologists, media programmers and educators have been constructing detailed animated tutorials describing complex biological processes to facilitate students' understanding in the Modern Biology and Biochemistry courses...
Identifying Multimedia Production Competencies and Skills of Instructional Design and Technology Professionals: An Analysis of Recent Job Postings
Journal of Educational Technology Systems Vol. 40, No. 3 (2012) pp. 227–249
In an effort to document necessary multimedia production competencies of Instructional Design and Technology graduates, a recent analysis of over 7 months' worth of Instructional Design and Technology job advertisements (n = 615) were conducted....
Identifying Multimedia Production Competencies and Skills of Instructional Design and Technology Professionals: Results from recent job postings
Society for Information Technology & Teacher Education International Conference Vol. 2012, No. 1 (Mar 05, 2012) pp. 1715–1721
Abstract: We describe and discuss results from a recent analysis of over six month’s of Instructional Design and Technology job advertisements (n=609). Specific job skills from these postings were categorized and analyzed. The data set includes...
Improving the Feedback Cycle to Improve Learning in Introductory Biology Using the Digital Dashboard
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Vol. 2006, No. 1 (October 2006) pp. 1030–1035
At Carnegie Mellon we are integrating timely and targeted feedback for the students and real-time student progress reports for the instructor to create an online learning environment that engages the student, improves learning and allows immediate...
Educational Technology professionals in higher education: Multimedia production competencies identified from a Delphi study
Society for Information Technology & Teacher Education International Conference Vol. 2012, No. 1 (Mar 05, 2012) pp. 1711–1714
Abstract: During this presentation, we report on the results of a recent Delphi study. Eleven Educational Technology professionals, who work in higher education and PK-12 settings, identified key multimedia competencies required of entry-level...
Considerations for Interviewing MMOG Players Avatar to Avatar: the Experiences and the Data Reviewed
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Vol. 2007, No. 1 (Oct 15, 2007) pp. 6731–6736
Abstract: This study investigates the process and results of surveying MMOG players in-game, that is avatar to avatar. It is believed that the technique of in-game interviews and surveys will elicit a more robust response than out-of-game surveys....
World Conference on Educational Media and Technology Vol. 2007, No. 1 (Jun 25, 2007) pp. 1084–1092
Carnegie Mellon is creating a Digital Dashboard for Learning (DDL) to enable faculty and students to tune their immediate actions (lectures, assignments, study) based on rapid feedback on student progress in learning. The DDL will provide faculty...
Journal of Developmental Education Vol. 28, No. 1 (2004) pp. 14–16
Four years of data on the academic performance of 256 students who self-selected online developmental writing rather than a face-to-face section (about 10% of the 2,275 students enrolled in the course overall) are examined in this empirical study....
Journal of Educational Technology Systems Vol. 37, No. 4 (2009) pp. 351–371
A report on the results of a year-long cooperative inquiry study in which 11 faculty members at a southeastern university examined their various uses of podcasting for instruction. Through participation in the study, members developed insights into...
TechTrends: Linking Research and Practice to Improve Learning Vol. 56, No. 6 (November 2012) pp. 44–48
Four graduate students were tasked with creating a real-world solution to a problem faced by the instructional technology masters program in which they were participating. While taking an online course in multimedia instructional product development,...
Harold Daniels; William Sugar; Abbie Brown; Tim Green; Florence Martin; Albert Ritzhaupf; M. j. Bishop
Society for Information Technology & Teacher Education International Conference Vol. 2011, No. 1 (Mar 07, 2011) pp. 1097–1099
This panel discussion is will explore the issue of properly educating Instructional Design and Technology students with the necessary multimedia production competencies and skills for their respective careers. Panelists will include seven...
"Let's Talk about Sex": Pilot Study of an Interactive CD-ROM to Prevent HIV/STIS in Female Adolescents
AIDS Education and Prevention Vol. 20, No. 1 (February 2008) pp. 78–89
The purpose of this study was to develop and pilot-test an interactive CD-ROM aimed at the prevention of sexually transmitted infections (STIs) in female adolescents. The CD-ROM includes prevention information, models skills for negotiating...
Susan L. O'Rourke; Marie Martin; Lisa Brown; William Bauer; Michael Dobbins; Alice Schaeffer; Donna Cartin; Carol Pollard; Daniel Byrne
TEACHING Exceptional Children Vol. 43, No. 4 (2011) pp. 8–15
Adolescents with multiple or severe disabilities often lack access to opportunities available to their typically developing peers, whose in-school friendships are often reinforced through other out-of-school, and sometimes interschool, activities....
- Sugar, William (11)
- Brown, Abbie (10)
- Bajzek, Diana (5)
- Brown, William (4)
- Daniels, Lee (3)
- Hoard, Brent (3)
- Luterbach, Kenneth (3)
- Brown, William F. (2)
- Brown, William L. (2)
- Burnette, James (2)