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Perspectives on the Implementation of Instructional Technologies into University Environments: Faculty, Administrator, Student
WebNet World Conference on the WWW and Internet (WEBNET) 1999:1 , 1999
Institutions of higher education have been struggling with various models of implementation of Internet and network technologies. This paper reviews five popular and emerging implementational models and examines three perspectives on these models –...
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Web-Assisted Projects: Collaborative Learning in an Electronic Environment
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2002:1 , 2002
Two graduate classes, from different academic programs, were brought together to work collaboratively on the design and development of a Web-Based Training project. The projects were problem-based and derived from students' workplace situations. The ...
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Building an Environment for Higher-Order Thinking: CMS as a Method of Encouraging Interactions
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2004:1 , 2004
Higher-order thinking skills (H.O.T.S.), according to Bloom, can be described as behaviors involving application, analysis, synthesis, and evaluation. This presentation provides an inside view of how a course management system can be used to create ...
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Supporting the Adult E-Learner: Principles and Principals
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2003:1 , 2003
Adult e-learners have certain characteristics that are not always addressed in the design of on-line instruction and training.This paper examines many of the characterisitcs of adult e-learners and the factors that influence their learning. It...
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Supporting Critical Thinking: Web-Based Case Studies
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2003:1 , 2003
Case studies have long been used in print form to provide practice in dealing with situations in various fields. Case studies give learners an opportunity to gain experience with analysis, decision-making, and problem-solving without feeling that...
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Teachnology: Web-Based Instruction’s Dual Environment
International Journal on E-Learning (IJEL) 3:4 , 2004
To involve learners in any form of distance instruction, we ask them to cope with multiple environments. In web-based instruction (WBI), there is the technology environment and the learning environment. Learners must cope with these environments...
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Continuous Instructional Improvement: Assess Your Way to Success
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2005:1 , October 2005
Assessment is one of the most important steps in the Instructional Design process, but also one of the most frequently omitted. Beyond correcting errors in content and updating class schedules, assessment can help identify instructional as well as...
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Way of the Wiki: The Zen of Social Computing
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006:1 , October 2006
Social computing is a term that encompasses all technologies that allow people, to communicate, emote online, make private thoughts public, interact, comment, critique, react, share, construct, and any number of other verbs. Society has taken their...
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Path of Podcasting: The Zen of Social Computing, Continued
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
Letting go is contrary to the nature of many teachers. It is as if they believe that no learning happens unless it is carefully orchestrated by themselves. Students, on the other hand, may learn more spontaneously. Vygotsky emphasized the idea that...
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Educational Gaming as an Instructional Strategy
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008:1 , Nov 17, 2008
Interactive games have evolved a great deal since the days of pinball machines and etch-a-sketch doodles. For many years, the closest games got to “electronic” was “electric.” Today’s games have the potential to teach scuba diving or physiology,...
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Assessing the Web 2.0 Technologies: Mission Impossible?
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2009:1 , Oct 26, 2009
This session is intend to engage the audience as participants in a discussion of the various ways that may be used to assess learning outcomes as a result of teaching and learning interventions. How can one evaluate blogs or grade a wiki or evaluate ...
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Technology Variables:A College Algebra Course Redesign
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2010:1 , Oct 18, 2010
For several years, student grade distributions indicated that the College Algebra courses were not very effective in preparing students for successful completion of the course objectives. A General Education, high-enrollment course with more than...
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