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Assemble Collocation and Colligation in Chinese Writing Web Tools for New Immigrants in Taiwan
Optimizing Learning with Digital Readers(ED537183)8:5
CSL (Chinese as a second language) learning is an emergency task in Taiwan, especially when more and more new immigrants joined in Taiwan. However, there are just a few new immigrants who can finish all language courses. For this reason, this...
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Computer-Assisted Collaborative Learning in Taiwan: An Experimental Study
Society for Information Technology & Teacher Education International Conference(SITE)2004:1
This study investigated the effect of prior knowledge and teamwork process (CACL with open discussion versus problem-based discussion) on individual learning achievements for middle primary students in Taiwan. 204 fourth-grade students were...
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Effect of Computer Games on Young Children: A Pilot Study
Society for Information Technology & Teacher Education International Conference(SITE)2006:1
The rapid development of emerging technologies in the past few years has changed the way people learn. It is important for us to re-scrutinize the influence of computer-based video games in today's education, especially for young children. An...
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E-Learning in ESL Classrooms: A Literature Review
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2003:1
It is no doubt that ESL educators pay more and more attention to using computer technologies in their classrooms. This fact implies that each ESL educator has to gain a practical knowledge of how to apply technologies to facilitate their students'...
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E-learning in ESL Classrooms: A Literature Review
Society for Information Technology & Teacher Education International Conference(SITE)2004:1
English as a Second Language (ESL) educators have been constantly searching for effective teaching strategies to motivate students to learn for achieving better academic performances. This fact implies that each ESL educator has to gain a practical...
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The Perceptions of Online Learners in Taiwan: A Case Study of EduCities
Society for Information Technology & Teacher Education International Conference(SITE)2003:1
EduCities, a Web-based learning environment utilizing computer-mediated communication (CMC) as an instructional platform, is an innovation in Taiwan. The sample of this study included six graduate students from Taiwan enrolled in a web design course ...
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The Effect of Computer-Based Video Games on Young Children: A Literature Review
Society for Information Technology & Teacher Education International Conference(SITE)2005:1
The rapid development of emerging technologies in the past few years has changed the way people learn. It is important for us to re-scrutinize the influence of computer-based video games in today's education, especially on young children. An...
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Evaluating Computer Games for Children
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2007:1
This study investigated whether computer games facilitate children' cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on...
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Effect of Varied Types of Hypermedia Display Interfaces in Facilitating Achievement of Different Learning Objectives
Society for Information Technology & Teacher Education International Conference(SITE)2004:1
This study was designed to compare three different types of hypermedia display interfaces in hypermedia design: They are 1) browser-scroll; 2) frame-based and 3) popup-window interfaces. In addition, this study also investigated the potential...
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Assemble Collocation and Colligation in Chinese Writing Web Tools for New Immigrants in Taiwan
Optimizing Learning with Digital Readers (ED537183) 8:5
CSL (Chinese as a second language) learning is an emergency task in Taiwan, especially when more and more new immigrants joined in Taiwan. However, there are just a few new immigrants who can finish all language courses. For this reason, this...
More Info

Effect of Computer-Based Video Games on Children: An Experimental Study
Educational Technology & Society (ISSN-1436-4522) 12:2
This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional...
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