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Value for Learning as a Measure of Educational Software Effectiveness
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2009:1
The use of educational software in formal learning contexts has become mainstream, yet there are still no clear methodologies for determining the value of such software to learners or of predicting whether learners will use the software effectively. ...
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Exploring Student Perceptions of the Role of Revision: An Investigation into Technological Scaffolds for Academic Writing
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2007:1
This paper describes preliminary and planned work to investigate technological scaffolds for revision in academic writing contexts. The work begins with an exploratory survey to gather data on learner perceptions of revision and the vocabulary they...
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A New Baseline for Faculty Knowledge of Educational Technologies
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2002:1
As the pressure to use new technologies in the delivery of education increases, institutions should strive towards agreement on a new baseline level of faculty knowledge of learning technologies and an understanding of the impacts of technology on...
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The TechBC Experiment
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2003:1
The Technical University of British Columbia (TechBC) operated as an innovative, independent university for 3 years before becoming part of Simon Fraser University as a separate, high-tech campus. During those three years, TechBC faculty, staff, and ...
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Using Fast ForWord® to Support Learning to Read: A Review of the Literature
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2009:1
Fast ForWord® educational software, developed and marketed by the Scientific Learning Corporation to help students learn to read, has been in widespread use for just over a decade. Many schools, districts, and parents have invested considerable time ...
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Applying Bloom to Games – A Preliminary Methods Description
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2004:1
Bloom's Taxonomy has had a major impact on how formal educational materials have been structured over the past half-century. Now that video games are becoming such a pervasive phenomenon - such a draw on players' imagination and time - perhaps it is ...
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A Framework for Evaluating the Quality of Multimedia Learning Resources
Educational Technology & Society (ISSN-1436-4522) 10:2
This article presents the structure and theoretical foundations of the Learning Object Review Instrument (LORI), an evaluation aid available through the E-Learning Research and Assessment Network at http://www.elera.net. A primary goal of LORI is to ...
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