Search results for author:"Tom Boyle"
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35th Anniversary - SITE 2024 Attendees: if you are looking for papers from this conference, please use this special attendee-only 35th Anniversary - SITE 2024 search
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The Design and Development of Second Generation Learning Objects
Tom Boyle
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2–12
The concept of learning objects has had considerable international impact. There is ambiguity in the use of the term, but in general it refers to small, reusable units of learning. The primary thrust in first-generation development has been...
Topics: Learning Objects, Standards
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Taking the Plunge with CLEM: The Design and Evaluation of a Large Scale CAL System
Tom Boyle
Computers & Education Vol. 22, No. 1 (1994) pp. 19–26
Describes the design, implementation, and evaluation of a computer-assisted learning (CAL) package called CLEM (CORE Learning Environment for Modula-2) that was developed in Great Britain for teaching the Modula-2 programming language to first-year...
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Layered learning design: Towards an integration of learning design and learning object perspectives
Tom Boyle
Computers & Education Vol. 54, No. 3 (April 2010) pp. 661–668
The use of ICT to enhance teaching and learning depends on effective design, which operates at many levels of granularity from the small to the very large. This reflects the range of educational problems from course design down to the design of...
Language: English
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Context and deep learning design
Tom Boyle; Andrew Ravenscroft
Computers & Education Vol. 59, No. 4 (December 2012) pp. 1224–1233
Conceptual clarification is essential if we are to establish a stable and deep discipline of technology enhanced learning. The technology is alluring; this can distract from deep design in a surface rush to exploit the affordances of the new...
Language: English
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Requirements elicitation for virtual actors in collaborative learning environments
Daphne Economou; William L Mitchell; Tom Boyle
Computers & Education Vol. 34, No. 3 (2000) pp. 225–239
This paper reports on the elicitation of requirements for Virtual Actors in Collaborative Virtual Learning Environments (CVLEs). The methodological approach followed involves the phased development of a series of learning environments which are...
Language: English
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Structured learning in a virtual environment
Tom Boyle; Barry Stevens-Wood; Zhu Feng; Angela Tikka
Computers & Education Vol. 26, No. 1 (1996) pp. 41–49
The aim of the DOVE project is to develop a multimedia learning environment for the systematic observation and analysis of animal behaviour. This meets a need in Biology courses where several hundred students each year may need to learn the...
Language: English
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The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level
Tom Hainey; Thomas Connolly; Mark Stansfield; Elizabeth Boyle
Computers & Education Vol. 57, No. 4 (December 2011) pp. 2197–2211
Computer games have become a highly popular form of entertainment and have had a large impact on how University students spend their leisure time. Due to their highly motivating properties computer games have come to the attention of educationalists ...
Language: English
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Design principles for authoring dynamic, reusable learning objects
Tom Boyle
Australasian Journal of Educational Technology Vol. 19, No. 1 (Jan 01, 2003) pp. 46–58
The aim of this paper is to delineate a coherent framework for the authoring of re-purposable learning objects. The approach is orthogonal to the considerable work into learning object metadata and packaging conducted by bodies such as IMS, ADL and ...
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Towards a User-Oriented Analytical Approach to Learning Design
Jonathan P. San Diego; Diana Laurillard; Tom Boyle; Claire Bradley; Dejan Ljubojevic; Tim Neumann; Darren Pearce
Association for Learning Technology Journal Vol. 16, No. 1 (March 2008) pp. 15–29
The London Pedagogy Planner (LPP) is a prototype for a collaborative online planning and design tool that supports lecturers in developing, analysing and sharing learning designs. The tool is based on a developing model of the components involved in ...
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Patterns for Learning, and Metadesign: Key Challenge for Learning Environment Designersf
Tom Boyle
World Conference on Educational Media and Technology 2000 (2000) pp. 152–157
The discipline of learning environment design has expanded greatly in the past decade. The need for effective methods to capture, represent and communicate design knowledge remains pressing. High level principles, such as those provided by...
Topics: eLearning
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Empowering Teachers to Author Multimedia Learning Resources That Support Students' Critical Thinking
Debbie Holley; Tom Boyle
European Journal of Open, Distance and E-Learning Vol. 1 (2011)
Students studying Marketing, Fashion, Public Relations, Advertising and similar subjects need to develop a "critical eye" in relation to images, media and digital technologies. This project aims to empower teachers to develop multimedia learning...
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A Dialogue and Social Software Perspective on Deep Learning Design
Andrew Ravenscroft; Tom Boyle
Journal of Interactive Media in Education Vol. 2010, No. 1 (2010)
This article considers projects in Technology Enhanced Learning (TEL) that have focussed on designing digital tools that stimulate and support dialogue rich learning. These have emphasised collaborative thinking and meaning making in a rich and...
Topics: Human Computer Interaction
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Learning Object Patterns for Programming
Ray Jones; Tom Boyle
Interdisciplinary Journal of E-Learning and Learning Objects Vol. 3, No. 1 (Jan 01, 2007) pp. 19–28
This aim of this paper is to show how existing learning objects, that have previously proved to be successful, can be used to derive patterns that could be reused in the design of new learning ob- jects. This is demonstrated in the context of...
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The Development of an Online Course for a Virtual University
Claire Bradley; Tom Boyle
EdMedia: World Conference on Educational Media and Technology 2001 (2001) pp. 179–184
Universities are under increasing pressure to develop a virtual presence in the face of widespread global competition. Online courseware development and delivery presents many exciting opportunities, and brings with it a number of challenges to be ...
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Student evaluation of the use of learning objects in introductory programming
Claire Bradley; Tom Boyle
World Conference on Educational Media and Technology 2004 (2004) pp. 999–1006
This paper presents evaluation data that shows how students have used learning objects within higher education programming modules. It focuses on a large project that has incorporated learning objects as part of module delivery, with an overriding...
Topics: Educational Technology, Evaluation, Learning Objects, Students
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Dimensions of Culturally Sensitive Factors in the Design and Development of Learning Objects
Mei Qi; Tom Boyle
Journal of Interactive Media in Education Vol. 2010, No. 1 (2010)
Open educational resources (OERs) are designed to be globally reusable. Yet comparatively little attention has been given to the cultural issues. This paper addresses the issue of culturally sensitive factors that may influence the design of...
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Deep Learning Design for Technology Enhanced Learning
Andrew Ravenscroft; Tom Boyle
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 2537–2546
To address the salient challenge of designing Technology Enhanced Learning (TEL) amidst wide-ranging and profound technological changes, within the Web 2.0 landscape and beyond, we are developing the notion of Deep Learning Design (DLD). This is a...
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Towards Contextual Metadata to Increase Learning Object Technology Effectiveness
Dejan Ljubojevic; John Cook; Tom Boyle
World Conference on Educational Media and Technology 2004 (2004) pp. 96–101
This paper describes our approach to investigating the use of the Learning Object resource-pool to support task based learning on the introductory, undergraduate programming course. The framework we developed for interpreting the data generated from ...
Topics: Learning Objects, Tutoring
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Design and evaluation of multimedia learning objects
Claire Bradley; Tom Boyle; Richard Haynes
World Conference on Educational Media and Technology 2003 (2003) pp. 1239–1245
This paper outlines a study of the design and evaluation of multimedia learning objects that have been incorporated into higher education courses. It outlines the design principles that underpin the development of a new set of learning objects that...
Topics: Learning Objects, Students, Evaluation
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Promoting Best Practice in Information and Computer Science Education Through the UK National Subject Centre
Sylvia Alexander; Tom Boyle; Mike Joy
EdMedia: World Conference on Educational Media and Technology 2001 (2001) pp. 25–26
The Learning and Teaching Support Network (LTSN) has been established to promote high quality learning and teaching in all subject disciplines in higher education. The Centre for Information and Computer Sciences (ICS) is one of the 24 Subject...
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A Case in the Design of Generative Learning Objects (GLOs): Applied Statistical Methods
Raquel Morales; Dawn Leeder; Tom Boyle
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2091–2097
This paper introduces the concept of a Generative Learning Objects (GLOs), based on separating the learning design from the surface instantiation of a learning object. This produces a number of advantages: i) focuses attention on the quality of the ...
Topics: Learning Objects
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Learning Design for Nomadic Digital Natives
Tom Boyle; David Kennedy; Elaine Pearson; Doug Vogel
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 757–760
In this panel four short talks will outline a range of key issues in mobile learning. These themes include the opportunities for more flexible access to learning opportunities, and the challenges this produces for traditional providers of formal...
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The Crisis of Delivering Tertiary Education: An ED-MEDIA Collective Response
Don Sheridan; Tom Boyle; Maggie McPherson; Vinny Lohan
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 1799–1802
Abstract: This symposium provides an integrated potential solution to providing a technology supported learning environment for students who have no other hope of achieving a tertiary education. The impending crisis in accessing tertiary institution ...
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To boldly GLO - towards the next generation of Learning Objects
Dawn Leeder; Tom Boyle; Raquel Morales; Heather Wharrad; Paul Garrud
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 28–33
The session will commence with a demonstration of RLOs currently in use followed by a brief panel discussion of the factors considered crucial for reusability –community of practice, quality assurance, flexibility etc. A major challenge for the next ...
Topics: Learning Objects
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The conceptual structure of generative learning objects (GLOs)
Tom Boyle; Dejan Ljubojevic; Martin Agombar; Enzian Baur
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 4570–4579
T The aim of this paper is to provide a conceptual framework that can be used to understand, author and adapt generative learning objects (GLOs). A definition of generative learning objects (GLOs) is followed by an overview of the GLO authoring tool....
Topics: Learning Objects
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The Design, Development, and Use of Multimedia Learning Objects
Claire Bradley; Tom Boyle
Journal of Educational Multimedia and Hypermedia Vol. 13, No. 4 (2004) pp. 371–389
This paper concerns the development and use of learning objects to address a real and urgent educational problem—the teaching and learning of introductory programming. The paper outlines the design principles and development process involved in...