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The Design, Development, and Use of Multimedia Learning Objects
Journal of Educational Multimedia and Hypermedia(JEMH)13:4, October 2004
Journal of Educational Multimedia and Hypermedia(JEMH)13:4, October 2004
This paper concerns the development and use of learning objects to address a real and urgent educational problem—the
teaching and learning of introductory programming. The paper
outlines the design principles and development process
involved in...
Deep Learning Design for Technology Enhanced Learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2010:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2010:1
To address the salient challenge of designing Technology Enhanced Learning (TEL) amidst wide-ranging and profound technological changes, within the Web 2.0 landscape and beyond, we are developing the notion of Deep Learning Design (DLD). This is a...
The Design and Development of Second Generation Learning Objects
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2006:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2006:1
The concept of learning objects has had considerable international impact. There is ambiguity in the use of the term, but in general it refers to small, reusable units of learning. The primary thrust in first-generation development has been...
Learning Design for Nomadic Digital Natives
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2007:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2007:1
In this panel four short talks will outline a range of key issues in mobile learning. These themes include the opportunities for more flexible access to learning opportunities, and the challenges this produces for traditional providers of formal...
Patterns for Learning, and Metadesign: Key Challenge for Learning Environment Designersf
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2000:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2000:1
The discipline of learning environment design has expanded greatly in the past
decade. The need for effective methods to capture, represent and communicate design
knowledge remains pressing. High level principles, such as those provided by...
A Case in the Design of Generative Learning Objects (GLOs): Applied Statistical Methods
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2005:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2005:1
This paper introduces the concept of a Generative Learning Objects (GLOs), based on separating the learning design from the surface instantiation of a learning object. This produces a number of advantages: i) focuses attention on the quality of the ...
To boldly GLO - towards the next generation of Learning Objects
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2004:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2004:1
The session will commence with a demonstration of RLOs currently in use followed by a brief panel discussion of the factors considered crucial for reusability –community of practice, quality assurance, flexibility etc. A major challenge for the next ...
Design and evaluation of multimedia learning objects
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2003:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2003:1
This paper outlines a study of the design and evaluation of multimedia learning objects that have been incorporated into higher education courses. It outlines the design principles that underpin the development of a new set of learning objects that...
Student evaluation of the use of learning objects in introductory programming
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2004:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2004:1
This paper presents evaluation data that shows how students have used learning objects within higher education programming modules. It focuses on a large project that has incorporated learning objects as part of module delivery, with an overriding...
Towards Contextual Metadata to Increase Learning Object Technology Effectiveness
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2004:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2004:1
This paper describes our approach to investigating the use of the Learning Object resource-pool to support task based learning on the introductory, undergraduate programming course. The framework we developed for interpreting the data generated from ...
A Dialogue and Social Software Perspective on Deep Learning Design
Designing for Innovation around OER (EJ910514)
Designing for Innovation around OER (EJ910514)
This article considers projects in Technology Enhanced Learning (TEL) that have focussed on designing digital tools that stimulate and support dialogue rich learning. These have emphasised collaborative thinking and meaning making in a rich and...
The Crisis of Delivering Tertiary Education: An ED-MEDIA Collective Response
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2011:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2011:1
Abstract: This symposium provides an integrated potential solution to providing a technology supported learning environment for students who have no other hope of achieving a tertiary education. The impending crisis in accessing tertiary institution ...
A Dialogue and Social Software Perspective on Deep Learning Design
Designing for Innovation around OER(EJ910514)
Designing for Innovation around OER(EJ910514)
This article considers projects in Technology Enhanced Learning (TEL) that have focussed on designing digital tools that stimulate and support dialogue rich learning. These have emphasised collaborative thinking and meaning making in a rich and...
The Development of an Online Course for a Virtual University
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2001:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2001:1
Universities are under increasing pressure to develop a virtual presence in the face
of widespread global competition. Online courseware development and delivery presents
many exciting opportunities, and brings with it a number of challenges to be ...
The conceptual structure of generative learning objects (GLOs)
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2008:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2008:1
T The aim of this paper is to provide a conceptual framework that can be used to understand, author and adapt generative learning objects (GLOs). A definition of generative learning objects (GLOs) is followed by an overview of the GLO authoring tool....
Promoting Best Practice in Information and Computer Science Education Through the UK National Subject Centre
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2001:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2001:1
The Learning and Teaching Support Network (LTSN) has been established to promote
high quality learning and teaching in all subject disciplines in higher education. The Centre for
Information and Computer Sciences (ICS) is one of the 24 Subject...
Dimensions of Culturally Sensitive Factors in the Design and Development of Learning Objects
Designing for Innovation around OER(EJ910514)
Designing for Innovation around OER(EJ910514)
Open educational resources (OERs) are designed to be globally reusable. Yet comparatively little attention has been given to the cultural issues. This paper addresses the issue of culturally sensitive factors that may influence the design of...
A Dialogue and Social Software Perspective on Deep Learning Design
Designing for Innovation around OER(EJ910514)2010:1
Designing for Innovation around OER(EJ910514)2010:1
This article considers projects in Technology Enhanced Learning (TEL) that have focussed on designing digital tools that stimulate and support dialogue rich learning. These have emphasised collaborative thinking and meaning making in a rich and...
Dimensions of Culturally Sensitive Factors in the Design and Development of Learning Objects
Designing for Innovation around OER(EJ910514)2010:1
Designing for Innovation around OER(EJ910514)2010:1
Open educational resources (OERs) are designed to be globally reusable. Yet comparatively little attention has been given to the cultural issues. This paper addresses the issue of culturally sensitive factors that may influence the design of...
Design principles for authoring dynamic, reusable learning objects
Australian Journal of Educational Technology(AJET), Jan 01, 2003
Australian Journal of Educational Technology(AJET), Jan 01, 2003
The aim of this paper is to delineate a coherent framework for the authoring of re-purposable learning objects. The approach is orthogonal to the considerable work into learning object metadata and packaging conducted by bodies such as IMS, ADL and ...
