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Collaborative learning with dynamic business game simulation
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
Business organizations and their employees face ever-increasing complexity and accelerating changes in their everyday work. This brings along the need for training models able to facilitate the development of knowledge and skills needed in this kind ...
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Facilitating the Understanding of Business Processes with Simulation Game
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
The aim of this paper is to present some problems which business education is facing and to introduce one possible solution. The solution we are proposing is the use of dynamic, complex business simulation game. We will also describe two in-house...
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Evaluations of an Experiential Gaming Model: The Realgame Case
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
This paper examines the experiences of university students (N = 92) who participated in a business simulation game session. The main purpose of the paper is to validate the flow antecedents included in an experiential gaming model aimed to support...
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Foundation for Measuring Engagement in Educational Games
Journal of Interactive Learning Research (JILR) 19:3 , July 2008
** Invited as a paper from ED-MEDIA 2006 ** This study is part of an ongoing attempt to develop a usable and valid scale for assessing the flow experience in educational games. The purpose of the paper is to operationalize the dimensions of flow...
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Power and flow experience in collaborative business simulation gaming
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
Power is an influential component of social interaction and there are reasons for thinking that it may have important effects on decision-making, psychological, and interpersonal processes. The aim of this paper was to study the relations between...
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Power and Flow Experience in Time-Intensive Business Simulation Game
Journal of Educational Multimedia and Hypermedia (JEMH) 19:1 , 2010
Power is an influential component of social interaction and there are reasons for thinking that it may have important effects both on decision-making and psychological and interpersonal processes. The aim of this paper was to study the relations...
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