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Online Learning as Information Delivery: Digital Myopia
Journal of Interactive Learning Research (JILR) 16:4 , October 2005
** Invited as a paper from ED-MEDIA 2004 ** In business and commerce, the concept of marketing myopia has been a useful tool to predict, analyze and explain the rise and fall of businesses. In this article, we question whether the concept can...
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Usability and Instructional Design Heuristics for E-Learning Evaluation
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
Heuristic evaluation is a methodology for investigating the usability of software originally developed by Nielsen (1993, 2000). Nielsen's protocol was modified and refined for an evaluation of an e-learning program by participants in a doctoral...
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Cultural Considerations in Online Education: A Review of the Literature
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2004:1 , 2004
This paper reviews the literature regarding cultural considerations in online education. With the expansion of Internet and computer technologies, online education is becoming a new means as well as a new paradigm in our current education. In this...
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Customizing the Digital Library for Earth System Education (DLESE) for Targeted Users: Dream or Reality?
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
Digital Libraries hold great promise for revolutionizing teaching and learning at all levels, but the reality of digital libraries falls short of the dream. Or does it? Whether contemporary digital libraries are a dream or a reality will be the...
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Online Learning as Information Delivery: Digital Myopia
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
In the past, the concept of marketing myopia has been a useful tool to predict, analyze and explain the rise and fall of businesses. In this paper, we question whether the concept can be used to predict the ultimate downfall of online learning in...
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A Critical Review on Teachers and Technology
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2003:1 , 2003
Will computers repeat the failure that older technologies (e.g., film, radio, and television) experienced concerning educational applications of technology? A simple question seems to be helpful for us to gain more insight on this issue: "Why do...
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Enhancing E-Learning Assessment and Evaluation Strategies
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2002:1 , 2002
Three major changes are needed before e-learning realizes it fullest potential. First, we must expand our basic mental model of what e-learning is. Second, we must improve the quality of assessment within our e-learning products. Third, we must get...
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Impact Evaluations of Corporate eLearning
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2002:1 , 2002
This paper describes key issues in conducting impact evaluations of corporate eLearning and reports the results of a study to evaluate the impact (including ROI) of an eLearning implementation by a large telecommunications company. The programme was ...
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A Research Agenda for Interactive Learning in the New Millennium
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
During the past three decades, hundreds of research studies have been conducted to investigate interactive learning in a variety of forms ranging from the earliest days of mainframe-based computer-assisted instruction to contemporary multimedia...
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Design-based research and doctoral students: Guidelines for preparing a dissertation proposal
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
At first glance, design-based research may appear to be such a long-term and intensive approach to educational inquiry that doctoral students, most of whom expect to complete their Ph.D. degree in 4-5 years, should not attempt to adopt this approach ...
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Design Research vs. Instructional Systems Design: Implications for Educational Technologists
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
For the past two decades, design research has gained attention as an emerging research paradigm in the educational technology field as well as in the field of education generally. Design research deals with both design and research and shares some...
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E-Learning in Asia: Just as Good Is Not Good Enough
International Journal on E-Learning (IJEL) 8:4 , October 2009
The dramatic economic and social developments underway in Asia have been fueled by traditional education, but that is rapidly changing. E-learning is essential to further development in Asia and elsewhere around the world. Despite the laudable...
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Little Learning, Big Learning: In Defense of Authentic Tasks
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , 2009
Paul A. Kirschner, John Sweller, and Richard E. Clark, widely recognized educational researchers, published a paper provocatively titled "Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, ...
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Thomas C Reeves Interview
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , 2009
George Siemens of the University of Manitoba, Canada interviews Thomas C Reeves of the University of Georgia, USA about his keynote speech, earlier in the day.
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Post Keynote Discussion: Little Learning, Big Learning: In Defense of Authentic Tasks
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , 2009
This is an hour-long discussion that took place between Thomas C Reeves and a number of audience members on topics surrounding his Keynote Presentation.
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Getting Serious about Validating Serious Games
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2010:1 , Oct 18, 2010
Serious games are being widely developed and used for education and training across many sectors including continuing medical education, military training, K-12 education, higher education, and corporate training. The technological advances such as...
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Evaluation of the Maintenance of Certification (MOC) Interactive Simulation for Breast Cancer Surgeons
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2011:1 , Oct 18, 2011
This paper describes the results of an evaluation of an interactive learning simulation focused on the Maintenance of Certification (MOC) of breast cancer surgical skills for general surgeons deployed in active duty military service. The purpose of...
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The Application of Expert Review as a Formative Evaluation Strategy within an Educational Design Research Study
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2011:1 , Oct 18, 2011
This paper describes how expert review strategies were applied to the testing and refinement phase of an educational design research project being conducted under the auspices of the World Health Organization (WHO). The overall goals of the...
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