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Mobile Learning: At the Tipping Point
Turkish Online Journal of Educational Technology - TOJET(ISSN-1303-6521)10:4
Mobile technologies are interfacing with all aspects of our lives including Web 2.0 tools and applications, immersive virtual world environments, and online environments to present educational opportunities for 24/7 learning at the learner's...
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Game-based Learning Aids in Second Life
Journal of Interactive Learning Research(JILR)23:1, Jan 01, 2012
** Invited as a paper from SITE 2009 ** In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known...
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Science Career Exploration in an Appalachian Middle School: A Case Study
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
STEAMiE is an educational game engine developed by Ohio University for an NSF-GK-12 program called STEAM (Science and Technology Enhancement for Appalachian Middle-schoolers). The engine is designed to allow developers to create a variety of...
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Using the Virtual World of Second Life to Create Educational Games for Real World Middle School Science Classrooms
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
Educational video games are an effective medium for teaching in modern middle school classrooms. The Science and Technology Enrichment for Appalachian Middle-schoolers (STEAM) project at Ohio University has developed multiple computer games in...
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PDAs in Teacher Education: A Case Study Examining Mobile Technology Integration
Journal of Technology and Teacher Education(JTATE)15:1, January 2007
The classroom computer is no longer confined to a box on the desk. Mobile handheld computing devices have evolved into powerful and affordable learning tools. Handheld technologies are changing the way people access and work with information. The...
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A Technology Partnership: Lessons Learned by Mentors
Journal of Technology and Teacher Education(JTATE)9:3, 2001
Mentoring has been shown to provide support for the development of skills and knowledge in many professions. Journalism, law, and medicine, using the mentoring process, place student apprentices in real world, clinical situations early in their...
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An Investigation of Self-Efficacy using Educational Video Games Developed by the GK-12 STEAM Project
Society for Information Technology & Teacher Education International Conference(SITE)2009:1
Educational video games can be used affectingly when teaching science in the classroom. The Science and Technology Enrichment for Appalachian Middle-schoolers (STEAM) project has developed a variety of educational content using different technology...
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STEM Learning in Middle School with Games and Simulations
Society for Information Technology & Teacher Education International Conference(SITE)2009:1
STEM education is a major focus of recent legislation and funding in Congress as the number of scientists and mathematicians, engineers and technologists are sadly lacking to support innovation and the ever changing economy (Ashby, 2006). Recently, ...
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Preparing Technology Proficient Teachers in Jordan
Society for Information Technology & Teacher Education International Conference(SITE)2010:1
This paper examines the development, implementation and evaluation of an Information and Communication Technology (ICT) program in teacher education at the University of Jordan, Amman, Jordan. The Information and Communication Technology in...
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Preparing Technology Proficient Teachers
Society for Information Technology & Teacher Education International Conference(SITE)2002:1
As the United States enters the 21st Century, teacher preparation programs across the nation are assessing their capacity to adequately prepare new teachers to embrace the use of technology in the education of young people who will live in a global, ...
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Student Occupational Expectations: A Geolocative Study
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2011:1
Expectation of future occupational achievement is a powerful determining factor of student self-perception. Likewise, location and socio-economic status influence both expectations and self-perception. The current study seeks to use an innovative...
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JTATE Special Issue: Digital Games and Simulations in Teacher Preparation
Society for Information Technology & Teacher Education International Conference(SITE)2012:1
Today’s pre-service teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky, 20011). Virtual worlds, games and simulations are not new to pre-service teachers and ...
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Weather Challenge: A Case Study in Using Second Life to Create Educational Science Games for Middle School Classrooms
Society for Information Technology & Teacher Education International Conference(SITE)2009:1
Weather Challenge is an educational video game created inside Second Life and is intended to teach meteorology concepts to middle school science students. The game was created as part of the STEAM project at Ohio University. Through this project,...
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WaveHero: An educational game for K-12 Students
Society for Information Technology & Teacher Education International Conference(SITE)2009:1
Educational video game designers are faced with many challenges. Today, most commercial video game systems are capable of handling high-performance interactive 3D graphics. Such advances increase competition between educational game developers and ...
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PREFACE Special Issue: Digital Games and Simulations in Teacher Preparation
Journal of Technology and Teacher Education(JTATE)19:3, October 2011
Today’s pre-service teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky, 2001 ). Virtual worlds, games and simulations are not new to pre-service teachers and ...
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BooKS Engineers in the Classroom: Self-Efficacy as a Critical Component of Teaching
Society for Information Technology & Teacher Education International Conference(SITE)2012:1
This paper reports the findings of a study conducted within a National Science Foundation GK-12 project called the Boat-of-Knowledge in the Science Classroom in which civil engineering graduate students (Fellows) are expected to create and deliver...
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The Virtual Boat: Design Team Issues in the Development of a Virtual Simulations for High School Science
Society for Information Technology & Teacher Education International Conference(SITE)2012:1
This paper examines the design process when computer science programmers and non-programmers (engineers) must work as a team to design a 3-D virtual simulation called the Virtual Boat. The challenges of design and ‘team’ will be discussed to provide ...
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“You got to be follow-worthy or I will unfollow you!” Students’ Voices on Twitter integration into classroom settings
Society for Information Technology & Teacher Education International Conference(SITE)2012:1
This research centers on a case study where twitter was integrated in an undergraduate level course. Under the instructor’s specific guidance and ongoing feedback, students actively participate in the course both in and outside of classroom. They...
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An Overview of First Generation STEAMiE Learning Objects
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
Today’s educational games are often associated with specific stigmas connoting boring and uneventful game play. When compared with today’s most popular recreational games, these prejudices may appear justified. Current educational software needs to...
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Changing Roles in a Mobile Flipped Pedagogical Model in Higher Education
Society for Information Technology & Teacher Education International Conference(SITE)2013:1
This paper examines the implementation of HTC tablet devices, a flipped classroom model and the changing roles of the faculty instructor and leaners when using this device in an undergraduate business management course in a business college and a...
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