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Closing the Loop: Exploring the Links between Formative Assessment and Social Software in Distance Education
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2007:1
The paper explores the relationship between social software and formative assessment. Formative assessment practices though beneficial for student learning become marginalised and constrained in open and distance learning environments. Feedback is a ...
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Part 1: Co-creation of open content: distribution, conflict and management
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2011:1
The dynamics of content creation within open participatory socio-technological systems, exemplified by wikipedia, have challenged conventional academic and educational publishing models. We argue that to be successful, open content production must...
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Motivating pupils, linking teachers through active learning with Multi-Users Virtual Environments
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2008:1
Based on the potential and opportunities afforded by active learning approaches combined with Massive Multi-Users Virtual Environments (MUVEs) as effective solutions to inspire and engage learners and foster motivation, the MUVEnation project's...
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Towards the Personalised Learning Environment: Reality versus rhetoric
International Review of Research in Open and Distance Learning(IRRODL)8:3, Dec 05, 2007
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Feedback as Dialogue: Exploring the Links between Formative Assessment and Social Software in Distance Learning
Learning, Media and Technology (ISSN-1743-9884) 34:1
The paper explores the relationship between formative assessment and social software. Formative assessment practices though beneficial for student learning become marginalised and constrained in open and distance learning environments in higher...
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Second Life in Higher Education: Assessing the Potential for and the Barriers to Deploying Virtual Worlds in Learning and Teaching
British Journal of Educational Technology (ISSN-0007-1013) 40:3
"Second Life" (SL) is currently the most mature and popular multi-user virtual world platform being used in education. Through an in-depth examination of SL, this article explores its potential and the barriers that multi-user virtual environments...
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