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The Motivational Impact Of Designing E-Portfolio On Pre-Service Teachers’ Technology Literacy And Their Desire To Use Technology In The Future Classroom
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2005:1 , October 2005
Portfolio has been used as an alternative assessment tool. At NYIT, the teacher education program has launched a longitudinal electronic portfolio research project to exam the potential impact of designing electronic portfolio on pre-service...
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Using Blogs to Facilitate Online Discussion
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006:1 , October 2006
Originally, blogs served as personal journaling tools. Recently blogs are more often applied to form online communities and thus expanded to more extensive uses in education. Little has been learned about the learners' perceptions of using blog to...
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Using an Electronic Portfolio System for Performance Assessment
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Teacher education programs are adopting electronic portfolio systems for assessing their candidates' knowledge and skills against national, state and program standards. A thorough and systematic assessment process applying an e-portfolio system...
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Blogging: a Collaborative Online Discussion Tool
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Originally, blogs served as personal journaling tools. Recently blogs are more often applied to form online communities and thus expanded to more extensive uses in education. Little has been learned about the learners' perceptions of using blog to...
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Using Gaming Literacies to Cultivate New Literacies
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2009:1 , Oct 26, 2009
The use of games in educational contexts has recently received more and more attention; however, many teachers struggle with finding a right context to adopt games in the classroom. To strengthen teachers’ belief on the educational value of games,...
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