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Global Time 2012 Attendees: if you are looking for papers from this conference, please use this special attendee-only Global Time 2012 search

8 papers matched

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One to One Computing in Higher Education: A Survey of Technology Practices and Needs
AACE Journal (AACEJ) 15:4 , October 2007
The purpose of this paper is to examine the computing needs and practices of students at Arizona State University as a means of assisting the university in the decision to implement a one to one (l:1) computing model, in which every student is...
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"Look, it's turning!" Factors Affecting Structural and Functional Knowledge Acquistion in an Elementary School Robotics Classroom
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
The paper presents a study investigating how novices make transitions in understanding and developing appropriate mental models of robotics systems. In the course of a 9-week, after-school robotics club, 13 third and fourth grade students had the...
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The Effect of Perfectionism and Game Narrative's Interaction Type on a Social Problem Solving Ability in Game-Based Learning
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
This study set out to categorize the interactions allowed by the narratives of the games used in game-based learning into three types and to investigate the influences the perfectionism tendency of the learners on their actual social problem solving ...
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Case Studies of Developing Programming Skills via Embodied Experiences in an After-School LEGO Robotics Program for Elementary School Students
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
This purpose of this study is to explore the role and potential of innovative teaching and learning methods, specifically direct embodiment and surrogate embodiment, in improving students’ understanding of abstract programming concepts. A case...
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Enhance Understanding of Science Concepts with Technology-based Learning Tools (Programming and Hand-held Device) in a Lego Robotics Elementary After-School Classroom
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
The current study was designed to explore the possibilities of applying Icon-based programming and Bluetooth-controlled hand-held device into science learning activities. Through researchers’ observations, we examined whether using hand-held device...
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Using Embodiment with LEGO Robotics to Enhance Physics Understanding in Elementary School Students
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010:1 , Jun 29, 2010
Elementary school students were taught to use LEGO NXT Mindstorm, a programmable reconfigurable robot, to observe and learn abstract physics concepts. Students were asked to use instructional embodiment to help programming LEGO robotics in a series...
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The effectiveness of Content Revision, Reuse and Application of Interactive Metaphor in Cyber Universities
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2010:1 , Oct 18, 2010
The purpose of the study is to investigate the instructional effects of content revision, reusing and interactive media application in the cyber university. For the study, 1,000 students of A cyber university who enrolled the courses in the first...
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Building Student Understanding and Interest in Science through Embodied Experiences with LEGO Robotics
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
The purpose of this study was to examine whether embodied experiences with LEGO robotics can build elementary school students’ understanding of and interest in science learning. Previous studies have shown that many children do not enjoy learning...
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