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Effectiveness of “Paper Materials (Paper) + Web” Blended Learning and Special Characteristics and Effectiveness of Paper Materials that Could be Combined with the Web
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2008:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2008:1
We looked at the ‘blend’ from a broader perspective, and conducted experiments to ascertain the effectiveness of blending Paper and Web based learning. The learning model we examined was the “self-study” model. Specifically we used a paper-based...
Designing “Paper + Web” Blended Learning/Remote Systems
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2008:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2008:1
This paper introduces a blended learning system for 7th graders. The system, named Plus i, blends paper materials and web, instead of blending web and face-to-face teaching or tablet PCs. Plus i uses web for 1) animation to explain new units and...
Game-based learning guidance model based on the 12,500 user’s log
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
The effectiveness of games in learning had already been studied in “Motivating Login”. This paper describes the effectiveness of games as a part of the Blended Learning. We analyzed the log data from blended leaning service “plus i” which blends...
What are the factors of enhancing users’ evaluation and completion rate on e-learning contents with flash animation?
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2010:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2010:1
As the ICT environment advances, more and more e-learning contents have started to incorporate animations. In this study, we examined what sort of factors in e-learning contents with animations would contribute to the enhancement of user evaluation...
Do the traditional classroom-based motivational methods work in e-learning community?
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2010:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2010:1
Do the traditional classroom-based learning motivational methods that are considered to be valid, also work in e-learning community? In this study we applied the traditional learning motivational methods to an e-learning community service which is...
