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Searching for:- Author=Ron Owston
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Transforming teacher professional practice through broadband technologies
Society for Information Technology & Teacher Education International Conference (SITE) 2004:1 , 2004
Society for Information Technology & Teacher Education International Conference (SITE) 2004:1 , 2004
The Advanced Broadband Enabled Learning (ABEL) project seeks to transform teacher professional practice through the use of broadband technology in schools in Canada. Underlying the project is a model that provides a multi-modal learning platform, a...
A Study of Two Online Learning Innovations: Implications for Teacher Education and Professional Development
Society for Information Technology & Teacher Education International Conference (SITE) 2000:1 , 2000
Society for Information Technology & Teacher Education International Conference (SITE) 2000:1 , 2000
This paper reports on a study of the implementation of two telelearning projects based on different pedagogical models and using different delivery systems. One of these projects was perceived to be more successfully implemented than the other. By...
Improving the Design of Web-based Games and Simulations through Usability Research
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
In this session we describe the design and application of the Virtual Usability Laboratory (VUL), a software tool developed to remotely capture and analyze a wide variety of usage data on Web-based educational games and simulations. The VUL allows...
Stories, Models, and Examples from the Upcoming Handbook of Blended Learning: Global Perspectives, Local Designs, Part 1
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
This symposium session will highlight reasons for the recent emergence of blended as documented in the upcoming "Handbook of Blended Learning (HOBLe): Global Perspectives, Local Designs." The contributors to this symposium will highlight issues and...
Stories, Models, and Examples from the Upcoming Handbook of Blended Learning: Global Perspectives, Local Designs, Part 2
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
This symposium session will highlight reasons for the recent emergence of blended as documented in the upcoming "Handbook of Blended Learning (HOBLe): Global Perspectives, Local Designs." The contributors to this symposium will highlight issues and...
A Blended Model for Professional Development in Mathematics: Impacts on Teacher Practice and Student Engagement
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
A blended learning program for professional development was developed to help middle school teachers meet the demands of a challenging new curriculum in mathematics. The program combined face-to-face sessions and online learning components. We...
Blended professional development for literacy and numeracy teachers: An initial evaluation of the Learning Connections project
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
The paper presents the major findings and recommendations from a formative evaluation of the first phases of a pilot professional development program, Learning Connections, designed to enhance literacy and numeracy teaching in Ontario elementary...
Transforming teacher practice through blended professional development: Lessons learned from three initiatives
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
The paper presents a comparative analysis of the evaluation findings from three major multi-jurisdictional teacher professional development initiatives that used a blended model for delivery incorporating both online and face to face components. We...
Knight Elimar’s Last Joust: A virtual environment game for promoting literacy across the curriculum
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
Role-playing games set in immersive virtual environments can leverage student interest in narrative and fantasy to motivate learning. This paper describes an educational role-playing game developed to enhance student literacy and designed to run on...
Learning with Games and Simulations: Examples, Evidence and Supporting Technologies, Part 1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
Computer-based games and simulations are widely regarded in the literature as promising learning technologies. However, integrating these activities into educational programs and evaluating their impact present many challenges in design,...
Learning with Games and Simulations: Examples, Evidence and Supporting Technologies, Part 2
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
Computer-based games and simulations are widely regarded in the literature as promising learning technologies. However, integrating these activities into educational programs and evaluating their impact present many challenges in design,...
Preparing Teachers to Implement Computer Game Development as a Literacy Activity in the Classroom: Lessons Learned From a Research Study
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
The paper first describes and presents the findings of a multi-method study of the efficacy of student computer game creation as a means of fostering traditional and digital literacies. Using an experimental design, 12 of 24 Grade 4 classes were...
“Voulez-Vous Jouer?” [Do you want to play?]: Game Development Environments for Literacy Skill Enhancement
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
This paper reports the results of a case study that examined the impact on literacy skills of students who developed and played computer games. Two environments were used in this study – a web-based game shell, and an advanced videoconferencing game ...
Web Video Project as an Instructional Strategy in Teacher Education
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
The advent of Web 2.0 has metamorphosed the landscape of the Internet from a static “depository” of multimedia data into a dynamic and participatory “habitat” of individuals. Web video, epitomized by YouTube, is particularly suited to student...
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