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Does Using Mobile Device Applications Lead to Learning?
Journal of Interactive Learning Research(JILR)20:4, October 2009
Journal of Interactive Learning Research(JILR)20:4, October 2009
THIS PAPER WAS AWARDED A BEST PAPER AWARD AT EDMEDIA.
Assessing the impact on learning of the use of mobile devices and associated applications is a complex challenge. This article reports on progress to date in a longitudinal study using a design...
Knowledge Creation in MMOG: An Empirical Study
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2011:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2011:1
This study aims to empirically examine four modes of collaborative knowledge creation processes in Massively Multiplayer Online Game (MMOG) game-play, and their dynamic relationship with players’ engagement level, duration and perceived...
Design of Affectively Evocative Smart Ambient Media for Learning
Computers & Education (ISSN-0360-1315) 56:1
Computers & Education (ISSN-0360-1315) 56:1
This study proposes a teaching and research initiative, named SAMAL (Smart AMbience for Affective Learning) that will provide a unique ambient mediated environment for integrating cognitive and affective approaches to enhance learning. Also, this...
