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Global Time 2012 Attendees: if you are looking for papers from this conference, please use this special attendee-only Global Time 2012 search

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Turning ICE into Icicle
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
This work in progress, called Icicle, is a computing environment for children that is easy to learn and use. It is based on two principles: use interaction and feedback to elicit program descriptions from the users and maintain a close mapping...
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Design Guidelines for a Children's Programming Environment
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
In order to design a programming environment for children, a number of guidelines were produced. The guidelines arose from several different approaches: a brief examination of the theories of child development, the production of a simple prototype...
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A 2D Physics Simulator as a Design Tool for a Children's Programming Environment
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
This paper describes a 2D physics simulator for children used to gather information for a new programming environment for children incorporating a 2D physics component. It was developed to examine how children interact with such a simulator and how...
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The Media and 25 Years of Children and Computers
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
This short paper examines how the use of computers by children has been represented in the news media over the last 25 years. Assuming the news media presents the interests and concerns of parents, teachers and children this information can show how ...
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Fizz: A 2D Physics-Based Programming Environment for Children
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010:1 , Jun 29, 2010
Fizz is a prototype programming environment for children which is based on a 2D physics simulator. Objects or shapes in a Fizz program behave with realistic physical properties: they fall, spin, slide, collide and bounce. Properties and behaviours...
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