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3 papers matched

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Designing Effective Stories for Educational Games.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
A situated learning environment exploring important diseases in the African context was designed. Designers worked closely with the Game Achievement model (GAM), designed to marry educational learning objectives and storytelling. To test the...
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An Assessment of Learning Through the Use of a Constructivist Learning Environment
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
This publication deals with the formative testing of an educational 3D constructivist microworld designed to engage learners concerning serious diseases in the South African context. Both quantitative and qualitative methodologies were used to...
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The γKhozi Game Environment: Demonstrations of Two Edventures
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
Two products of the Virtual Learning Spaces Project are demonstrated and include the game episodes entitled The Burning Ground and Food for Thought. The Burning Ground episode is designed to addresses epidemics or prevalent diseases important in the ...
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