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Searching for:- Author=Robert Biddle
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Repurposing a Computer Role Playing Game for Engaging Learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
This paper presents a research endeavor to study how learning can be supported using a computer role-playing game. This research is based on the development of a custom game module designed within the platform of the popular role-playing game,...
Tracking Learning in a Computer Role Play Game: A Framework for Game Design
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
This paper describes a methodology introduced by Oliver and Pelletier and applies it towards the design of a computer role play game customized for educational purposes, Neverwinter Nights in Antarctica. The method analyses how people learn when...
Urban expressions and experiential gaming
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
In this paper we present a geo-located game in connection with experiential learning, beginning with motivation, and outlining the gameplay and game mechanics. The game encourages collaborative exploration of the environment and facilitates...
Persuasion as Education for Computer Security
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
Most organizations realize the importance of computer security, yet many struggle with how to teach and influence their users to behave securely. Despite existing research in new instructions and security measures, users do not create secure and...
Examining Authoring Tools for Serious Games
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
Abstract: Serious games are games that support learning. Studying serious games has led our research group to examine authoring tools for video games and interactive narrative systems. This paper introduces and highlights some of the user...
Auction Hero: The Design of a Game to Learn and Teach about Computer Security
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2011:1 , Oct 18, 2011
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2011:1 , Oct 18, 2011
Although computer security is a concern for online users, many have difficulty making effective security decisions. Auction Hero is a simulation game modeling life online that aims to improve users' mental models of computer security and help users...
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