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Global Time 2012 Attendees: if you are looking for papers from this conference, please use this special attendee-only Global Time 2012 search

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Development of Social Problem-solving Networks in the Interactive Web-based Game The Beast: A Qualitative Study
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006:1 , October 2006
This study explores the online social group that formed around the interactive, web-based game The Beast, known as an alternate reality game (ARG), and the potential these games may have for education. The Beast required players to work as a group...
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eLEARN Virginia: A New e-learning program for adult Virginians in need of GED and workplace education
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
Over the past decade, e-learning has become a common educational option for students in post secondary education as well as in corporate training milieus. Yet, e-learning, defined here as learning at a distance via the web using computer technology, ...
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