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A Framework to Specify a Cognitive Diagnosis Component in ILEs
Journal of Interactive Learning Research(JILR)17:3, July 2006
Journal of Interactive Learning Research(JILR)17:3, July 2006
This article presents a framework for the cognitive diagnosis of learners' errors in an interactive learning activity occurring in an intelligent learning environment. The proposed framework supports the implementation of an authoring tool. This...
A Framework for Distributed Didactic Resources in WWW-Based Intelligent Tutoring Systems
WebNet Journal: Internet Technologies, Applications & Issues(WEBNETJ)2:2, 2000
WebNet Journal: Internet Technologies, Applications & Issues(WEBNETJ)2:2, 2000
A Didactic resource (DR) is a tactile means of putting information at a student's fingertips in order to allow him or her to acquire certain information or reinforce and test existing knowledge. DRs are crucial to any computerized learning system....
Integrating Learning agents in a virtual laboratory
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2000:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2000:1
This paper presents a system called Cyberscience 1 dedicated to distance education.
The learning interface of Cyberscience includes a component consisting in activating an
interactive multimedia simulation in which the student can carry out direct ...
The Design and Integration of Interactive Multimedia Learning Environments: Content, Ergonomic, Evaluation and Collaborative Issues
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2000:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2000:1
The integration of Information technologies into the educational system has spurred the
creation of new courses to effectively train teachers. Hypermedia environments are becoming essential
tools for the enrichment of pedagogical values in the...
Cooperating agents in a virtual laboratory for supporting learning in engineering and science
WebNet World Conference on the WWW and Internet(WEBNETC)2000:1
WebNet World Conference on the WWW and Internet(WEBNETC)2000:1
This paper presents a system called Cyberscience 1 dedicated to distance education. The learning interface of Cyberscience includes a
component consisting in activating an interactive multimedia simulation in which the student can carry out direct...
A Framework for the Capitalization of e-Learning Resources
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2007:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2007:1
In order to face up challenges in the e-Learning community, it is essential to be able to integrate instructional strategies in learning objects, in a flexible way. The Knowledge Puzzle is an on-going research project aiming at dynamically...
Learning Mechanisms for a Tutoring Cognitive Agent
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2007:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2007:1
This paper describes some fundamental learning mechanisms implemented in a cognitive autonomous agent, CTS (Conscious Tutoring System). We propose a model that sustains "conscious" and "unconscious" learning as a means to increase the agent's...
ExploraGraph and CINEMA
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2000:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2000:1
The ExploraGraph interface was designed to facilitate interaction in the context of distant learning. It was
developed as an alternative to simple web interaction, in order to increase flexibility, visibility, and structure in the
learning...
Dynamic Communication Layer Between Virtual Laboratory and Intelligent Agents
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2000:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2000:1
In the last few Years, virtual laboratory has become an important part in online courses. Some of those virtual labs
involve intelligent behaviour. However, this intelligent behaviour is usually hard-coded in the virtual lab and
therefore, limit...
Extending Moodle Functionalities to Adaptive Testing Framework
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2007:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2007:1
E-learning has advanced considerably in the last decades allowing the interoperability of different systems and different kinds of adaptation to the student's profile or the learning objectives. But, some of its aspects, such as E-testing are still...
Managing Tutor and Student Affects in an Intelligent Tutoring System
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2007:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2007:1
This paper presents AITS, an architecture for Affective Intelligent Tutoring Systems (ITS). In order to promote a more dynamic and flexible communication between the learner and the system, we integrate two adaptive emotional agents in a multi-agent ...
An Integrated Approach for Automatic Aggregation of Learning Knowledge Objects
Interdisciplinary Journal of E-Learning and Learning Objects(IJELLO)3:1, Jan 01, 2007
Interdisciplinary Journal of E-Learning and Learning Objects(IJELLO)3:1, Jan 01, 2007
This paper presents the Knowledge Puzzle, an ontology-based platform designed to facilitate domain knowledge acquisition from textual documents for knowledge-based systems. First, the Knowledge Puzzle Platform performs an automatic generation of a...
A Cognitive and Logic Based Model for Building Glass-Box Learning Objects
Interdisciplinary Journal of E-Learning and Learning Objects(IJELLO)2:1, Jan 01, 2006
Interdisciplinary Journal of E-Learning and Learning Objects(IJELLO)2:1, Jan 01, 2006
In the field of e-learning, a popular solution to make teaching material reusable is to represent it as learning object (LO). However, building better adaptive educational software also takes an explicit model of the learner’s cognitive process...
