Search results for author:Norshuhada+Shiratuddin
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Universiti Utara Malaysia
Society for Information Technology & Teacher Education International Conference Vol. 2001, No. 1 (2001) pp. 3074–3079
Web usability is one of the important factors that determine the success of a web site of any type, especially web learning environment sites. Teachers, who have the intention of developing on-line teaching materials, must take into consideration...
World Conference on Educational Multimedia, Hypermedia and Telecommunications Vol. 2001, No. 1 (2001) pp. 1720–1721
This paper describes a design approach, called Distance-Collaborative Design (DCD) which is used in the process of designing Malaysian children's electronic textbook (e-book) interface. Distance users are employed as design partners in order to...
Information Technology in Childhood Education Annual Vol. 2003, No. 1 (2003) pp. 105–138
This article describes a study of children's electronic books (e-books) technology. In particular, the focus is on devices used to access children's e-books, current available e-books and an e-book builder specifically for children. Three small case ...
World Conference on Educational Multimedia, Hypermedia and Telecommunications Vol. 2000, No. 1 (2000) pp. 1738–1739
Design of electronic books should take into account the diversity of learning styles, intelligences and preferences of each user. This project main aim is to provide high level of electronic book interaction and flexibility by matching different...
World Conference on Educational Multimedia, Hypermedia and Telecommunications Vol. 2001, No. 1 (2001) p. 1719
Evaluation and Program Planning Vol. 25, No. 2 (2002) pp. 175–82
Proposes a model on which activities in children's educational software could be evaluated based on Multiple Intelligences theory. Proposes that, when evaluating the types of activity in children's educational software, one should ask whether it...
Global Learn Vol. 2010, No. 1 (May 17, 2010) pp. 1862–1871
Various game development methodologies have been introduced for different types of games (genre, platform), which are available in their own specifications. Although there are many introduced methodologies which are currently practiced, studies show ...
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference Vol. 2009, No. 1 (2009) pp. 928–930
Global Learn Vol. 2010, No. 1 (May 17, 2010) pp. 1853–1861
Although game development has a history of implementation in the instructional design; literature still lacks available comprehensive development methodologies specifically for mobile game for learning applications. One common characteristic is the...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Vol. 2008, No. 1 (Nov 17, 2008) pp. 11–19
Interest in research related to experience-focused is growing. This paper looks into it by aiming to discover whether eLearning materials (eLMs) used in schools are easy to use and to investigate whether they are also entertaining the real users. ...
- Shiratuddin, Norshuhada (10)
- Landoni, Monica (5)
- Zaibon, Syamsul Bahrin (2)
- Abdul Mutalib, Ariffin (1)
- Hassan, Shahizan (1)
- Sarif, Siti Mahfuzah (1)